Diggory Ashton, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He carries a battered mace and tarnished scimitar as well. His hair is short and white. His eyes, though not visible through his cowl, are gray.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Diggory hails from a village terrorized by illithids. Diggory was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions
Ideals: Fighting, Philantrophist. Bonds: Attractive, Enemies, Religious. Occupation: Detective
Voice: Italian accent
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Druidic
Attacks Melee +6 / 1d10+4, Ranged +6 / 1d10+4, Grapple +4
Possessions: Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Silver comb with moonstones (800 gp). Silver comb with moonstones (800 gp). 1 Minor magic item.
Justin Clayton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a simple pastel robe with black stripes complete with hood. He has styled his silver hair well, parting it to the left. He has brown eyes and a pastel hat with a black feather.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has all his life been fascinated with painting.
History: He was born to loving parents in a slum to the north. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality; and wants to work out more often
Ideals: Athletic, Artistic. Bonds: Adventurer, Poor, Slave. Occupation: Barrister
Voice: Low range voice
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 6 (-2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
William Wade, Male Human [Permalink]
Personal [hide]
Description: An older man who dresses well, wearing green shirts, loose pants, and blazers most of the time, he is not a threatening figure. His white hair is lengthy. His eyes are amber.
Personality: He is irascible and easily irritated. He is a very good compulsive liar and kleptomaniac.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.
Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Antagonistic, Disease, Insomniac. Bonds: Attractive, Criminal record. Occupation: Fortune-teller
Voice: Jittery and nervous
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 12 (+1) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2300 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Heward Graham, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame, and carries sais. He has done his best to style his white hair to look like a famous performer. His skin is flawless and his gray eyes scan people very quickly.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Heward hails from a village terrorized by dire rats. His family was turned out during the war. He and his family wandered west to less war torn lands. He now owns his own business.
Motivation: Balancing his hectic life and new Navigator responsibilities is difficult; and expand his business
Ideals: Fighting, Gifted. Flaws: PTSD. Bonds: Attractive, Job, Enemies. Occupation: Navigator
Voice: Old Prospector
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 9 (-1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Ignan
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
Possessions: 100 gp.
Lance Altham, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a custom-built plate barding that's adorned with tan lining and desert motifs. He wears a top hat to hide his balding. He wears round tiny glasses practically rammed into his face.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He got into the Fisher business at a young age. His mother was a mechanic, and taught him how to fix just about anything. He inherited the family business which he has now maintained for 4 years.
Motivation: He doesn't get along with people that don't share his tastes; and he is unsatisfied with his job
Ideals: Philantrophist, Opinionated, Persistence, Impeccable. Bonds: Job. Occupation: Fisher
Voice: Pronounces O like U
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). 2 Smokesticks. 2 Tanglefoot bags. 2 Smokesticks.
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Their contribution stands as a beacon of hope for all adventurers!
