Bertram Webley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a white feathered hat and white clothes. He wears his blonde hair up in a very large beehive style do. His fierce gray eyes like to dwell on things.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His first spouse was a Junk Dealer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Being a Cook kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable
Ideals: Justice. Flaws: Insomniac, Disease. Bonds: Attractive, Criminal record, Family. Occupation: Cook
Voice: French accent
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 6 (-2) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Gnome
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 21000 sp. 1 Minor magic item.
Dustin Lindsey, Male Human [Permalink]
Personal [hide]
Description: He wears a violet vest and prefers black and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries with him a set of morningstars, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He wears his hair in dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: Confrontational and typically high on some drug or another. He is a great chef.
History: Dustin hails from a village terrorized by brigands. In his 11th year, his parents were killed by a brigands raid, leaving Dustin alone in the world. After a stint in an orphanage, he was adopted. He got away from his former life and has fallen to alcoholism.
Motivation: Revenge; and a deep hatred of brigands
Ideals: Fighting, Gifted. Flaws: Ugly, Addict. Bonds: Enemies. Occupation: Engraver
Voice: Jittery and nervous
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 500 gp.
Ernest Presley, Male Human [Permalink]
Personal [hide]
Description: He wears a green vest and prefers tan and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His wide-brimmed hat is riddled with cuts and holes. His hazel eyes have a joyful gleam in them most of the time.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: When he was but 8 years old his parents immigrated from the west. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ernest took refuge in the large cave and found the beat up spear and armor he uses now. He left for the west, certain he would find work there.
Motivation: Further expansion of business; and his relatives are trying to arrange a marriage
Flaws: Ugly, Selfish, Secretive. Bonds: Immigrant, Nature. Occupation: Dyer
Voice: Switch between two voices
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 17 (+3) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 16000 cp. 1 Half-Plate. 1 Half-Plate.
Charles Quinton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a white handlebar mustache and slicked back white hair. His hazel eyes dart from person to person to random spaces in the air.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He plays an instrument quite well.
History: He was raised in a plains tribe. When money was particularly tight he was walking through alleys when he overheard a Farmer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Architect again; and nothing but the best is good enough for him
Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Farmer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 15 (+2) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 100 gp. 3 Acid flasks. 4 Alchemist’s fire. 3 Acid flasks.
Trey Blakely, Male Human [Permalink]
Personal [hide]
Description: Standing 6'3", this man wears tight fighting clothing, which leaves very little to the imagination. His brown hair is long and unkept. He tend to wears goggles to shield his eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: His father raised him in a mountain cabin. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Courier. He has set out to sabotage the competition.
Motivation: To be a Tanner again; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Courier
Voice: Soft and melodious
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Goblin
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 1100 sp.
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