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NPC Generator

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Advanced [show]


Don Dumph, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He typically wears tan cloth garments or leather armor. His whole body is exceptionally muscular. His red hair, when down, is lengthy. His eyes are brown and beady.

Personality: While he acts the brute, he is far gentler than he would appear. He is a very good compulsive liar and kleptomaniac.

History: He was born in the west. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: He has decided he is irredeemable; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly. Bonds: Immigrant, Criminal record, Religious. Occupation: Shipwright

Voice: High pitched, excited

Attributes [hide]

Don Dumph, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)16 (+3) 5 (-3)8 (-1)
Skills Arcana +5, Insight -1
Senses Passive Perception 7
Languages Common, Druidic, Infernal, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 6000 cp. Rock crystal (50 gp).


Social Check DCs


Arnold Braxton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears dull brown sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case, marred by teas. His hair is cut close to his head. His gray eyes dart from person to person.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From there he went from mercenary job to mercenary job. By chance he met his sister recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his son

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Cook

Voice: Whispers

Attributes [hide]

Arnold Braxton, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)14 (+2) 12 (+1)10 (+0)
Skills History +4, Medicine +3
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 16000 cp.


Social Check DCs


Hugh Royston, Male Human [Permalink]

Personal [hide]

Description: This eastern man prefers to wear flannel. His clothes are grease stained in places. With bright black hair and a scraggly beard. His eyes, though not visible through his cowl, are amber.

Personality: Confrontational and typically high on some drug or another. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and he's looking for his big break

Flaws: Addict, Antagonistic. Bonds: Poor, Immigrant, Adventurer. Occupation: Spy

Voice: Slurs words

Attributes [hide]

Hugh Royston, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)6 (-2) 6 (-2)13 (+1)
Skills Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1000 sp.


Social Check DCs


William Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is dressed in earthy colors with a yellow and brown handkerchief worn on his right side. His moppish red hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is lazy and tries to find solutions quickly.

History: He was raised in a mountains tribe. His family was turned out during the war. He and his family wandered east to less war torn lands. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Many drow want him driven away.

Ideals: Athletic. Flaws: Insane, Lazy, PTSD. Bonds: Enemies, Nature. Occupation: Stylist

Voice: pre-pubescent

Attributes [hide]

William Ramsey, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 7
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 6 (-2)13 (+1) 10 (+0)12 (+1)
Skills Animal Handling +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 100 gp. 1 Darkwood Shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Aldous Hale, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears green leather gloves, a green jacket, and tight pants. With a patchy blonde beard and wild blonde hair. He has a tattooed face.

Personality: Aldous is depressed about a lot of things. He tends to be a nihilist. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Aldous was born in the east. At a young age he loved to build and create. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Aldous grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aldous. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Seeks redemption; and he has decided he is irredeemable

Ideals: Athletic, Persistence. Flaws: Depressed. Bonds: Slave, Criminal record. Occupation: Sailor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Aldous Hale, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 17 (+3)11 (+0) 7 (-2)6 (-2)
Skills Animal Handling +0, Intimidation +0
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs

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