Randal Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. His tied-back hair is blonde. His otherwise smooth face is marked with small tiny scars.
Personality: Calm and collected, he is a well trained Barber. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born to a Mercenary, his mother struggled to pay the bills. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Randal took refuge in the old dungeon and found the beat up flail and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He loathes his own lifestyle; and balancing his hectic life and new barber responsibilities is difficult
Flaws: Ugly, Depressed. Bonds: Poor, Job, Nature, Guardian. Occupation: Barber
Voice: Rolls R's
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 8 (-1) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1400 sp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). 1 Half-Plate. 1 Buckler.
Drogo Landon, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is generally shirtless and showing off his tattooed chest. His silver hair is greying along the sides and has receded to reveal a widow's peak. His half smiles and blue eyes are beguiling and draw you in.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is used to getting what he wants. In part because he is a meticulous planner.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His arcane abilities were realized during a raid on his village. He then took over the family business and is one of the better Barkeep for hire.
Motivation: To get a good night's sleep; and wants to open a new tavern
Ideals: Professionalism, Gifted. Flaws: Insomniac. Bonds: Attractive, Job, Slave. Occupation: Barkeep
Voice: Irish accent
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 8 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 13000 sp.
Gilbert Graeme, Male Human [Permalink]
Personal [hide]
Description: This southern man wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his glaive. His clothes are grease stained in places. He has moderate length golden hair. He wears a mask on his face.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Gilbert was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has achieved small success as a Ploughman.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new ploughman responsibilities is difficult
Ideals: Optimist. Bonds: Poor, Immigrant, Job. Occupation: Ploughman
Voice: Pronounces O like U
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 6 (-2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Frederick Ainsley, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting white shirt and pants, and carries greatswords. His golden hair is cut short. His fierce blue eyes like to dwell on things.
Personality: While he acts the brute, he is far gentler than he would appear. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has since lost track of the people in his past.
Motivation: He is currently in port desperately looking for someone to get him out; and his spouse's relatives view him with great suspicion
Ideals: Fighting, Artistic, Gifted. Bonds: Family, Slave. Occupation: Masseuse
Voice: Timid voice
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: Just what you see.
Guy Ryland, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears suspenders and green workpants. His shirt is violet, and he wears a heavy green leather apron most of the time, and a wedding ring on his left hand. With bright brown hair and a scraggly beard. He has green eyes and a green hat with a violet feather.
Personality: He exudes charisma. He is a tour de force of persuasion. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Born in the east to a Shepherd, Guy learned a great deal about his mother's area of expertise. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has worked as a Shepherd like his mother before him.
Motivation: Several ex partners dislike his way of doing things and want revenge; and many illithids want him driven away
Flaws: Fearful. Bonds: In love, Attractive, Enemies, Job. Occupation: Shepherd
Voice: Soothing and warm
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
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