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Advanced [show]


Alexandre Hampton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a green tunic with brown highlights, and long grey pants that bunch up around his shoes. With bright black hair and a scraggly beard. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Abrasive and pushy, he has a hard time making friends. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born at the edge of vast plains. When Alexandre reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted divine powers by his dying brother.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Nature, Military, Criminal record. Occupation: Miner

Voice: Rolls R's

Attributes [hide]

Alexandre Hampton, Male Human Fighter 4
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)13 (+1) 11 (+0)11 (+0)
Skills Investigation +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 24000 sp. 1 Minor magic item.


Social Check DCs


Kyle Upton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He has styled his red hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.

Personality: He loves telling others what to do and how they should feel about things. He never wears the same outfit twice, unless he absolutely has to.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Kyle took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's also a talented Mortician, but doesn't like to broadcast it.

Motivation: Wants his loneliness to end; and he'd like to take his coworkers down a peg

Ideals: Opinionated, Artistic, Gifted. Bonds: Job, Has a crush. Occupation: Brewer

Voice: Laughs frequently while speaking

Attributes [hide]

Kyle Upton, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)11 (+0) 7 (-2)10 (+0)
Skills Insight +0, Intimidation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Malachite (12 gp).


Social Check DCs


Patrick Barney, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his golden hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born blind and as such lacked many opportunities for work. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Impeccable. Flaws: Insane, Impulsive, Disease. Bonds: Rich. Occupation: Animal Trainer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Patrick Barney, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 10 (+0)14 (+2) 17 (+3)15 (+2)
Skills Animal Handling +5
Senses Passive Perception 13
Languages Common, Undercommon, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp. 3 Alchemist’s fire. 4 Smokesticks.


Social Check DCs


Dustin Norton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His black hair is cut jaggedly and amateurishly. His eyes are a pleasant blue.

Personality: He is witty, but his monotone delivery comes off as unnerving Further he is a bit of a stoner and is frequently out of it.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dustin took refuge in the old dungeon and found the beat up dagger and armor he uses now. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to work out more often; and wants to open a new tavern

Ideals: Athletic, Joker. Flaws: Ugly, Addict. Bonds: Nature. Occupation: Stylist

Voice: Boston accent

Attributes [hide]

Dustin Norton, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)10 (+0) 9 (-1)7 (-2)
Skills Athletics +3, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Dean Sydney, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries with him a set of morningstars on his belt, each one with a amethyst on the hilt. His hair is silver and very short. His brown eyes are passionate and lively.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dean is combative with any and all who dare try his patience in the slightest.

History: He was born to loving parents in a slum to the north. He moved from fad to fad and when he turned 15 he discovered dancing. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dean fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a deep hatred of illithids

Ideals: Fighting, Justice. Flaws: Greedy. Bonds: Poor. Occupation: Tanner

Voice: Speaks fast with a slight lisp

Attributes [hide]

Dean Sydney, Male Human Fighter 4
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)8 (-1) 13 (+1)11 (+0)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp. Chalcedony (40 gp). Obsidian (10 gp). Obsidian (10 gp). Fiery yellow corundum (900 gp).


Social Check DCs

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