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NPC Generator

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Advanced [show]


Alex Wesley, Male Human [Permalink]

Personal [hide]

Description: He wears tan painted combat armor at almost all times. His hair is black and curly. His eyes are likewise gray.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is lazy and tries to find solutions quickly.

History: Born in a small village he learned the ways of the warrior from his mother. A gifted student he started as a Interpreter, but he got bored and became a Locksmith. He's also a talented Interpreter, but doesn't like to broadcast it.

Motivation: Sabotage a competitor.

Ideals: Optimist, Fighting. Flaws: Lazy. Bonds: Job. Occupation: Locksmith

Voice: Puts emphasis on the wrong words

Attributes [hide]

Alex Wesley, Male Human Fighter 4
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 12 (+1)11 (+0) 16 (+3)11 (+0)
Skills Animal Handling +5, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 18000 sp. 1 Masterwork Thieves’ tools.


Social Check DCs


Miles Crawford, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Miller uniform. He has relatively light skin and is very physically imposing due to his abundance of muscles. His brown hair is lengthy and is close to two feet long. He is baby faced.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Further expansion of business; and he has comitted a past crime that haunts him to this day

Ideals: Joker. Bonds: Job, Military, Criminal record, Adventurer. Occupation: Miller

Voice: Draws out vowels

Attributes [hide]

Miles Crawford, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)12 (+1) 10 (+0)12 (+1)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Balimaar Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a weathered and beat up set of banded mail beneath an oversized yellow coat. He has shaved his head bald. His eyes, though not visible through his cowl, are blue.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Energy wise he seems alert and responsive.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Revenge; and retire the richest man in the east

Ideals: Disciplined, Professionalism, Entrepeneur. Flaws: Antagonistic. Occupation: Fletcher

Voice: French accent

Attributes [hide]

Balimaar Hadleigh, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 10 (+0)9 (-1) 12 (+1)12 (+1)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Drogo Garfield, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, but even with his fine clothing he looks run-down. His brown hair is lengthy. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He receives visions of the future at random moments

History: He was raised in a mountains tribe. Drogo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he doesn't get along with people that don't share his tastes

Ideals: Philantrophist, Gifted. Bonds: Immigrant, Attractive, Nature. Occupation: Baker

Voice: Shortens vowels

Attributes [hide]

Drogo Garfield, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)14 (+2) 15 (+2)15 (+2)
Skills Animal Handling +4, Stealth +2
Senses Passive Perception 12
Languages Common, Infernal, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Gerard Graeme, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears an entirely brown suit with tan socks and a vest with buckled shoes. His hair is long and golden with streaks of black, and is pulled back with small brown clips. His beard is black, braided, and well cared for. He wears crescent spectacles with a black brim.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spy arts, while his mother instructed him in etiquette, music and courtly manner. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture

Ideals: Opinionated. Bonds: Attractive, Rich, Adventurer, Criminal record. Occupation: Spy

Voice: Creaky witch voice

Attributes [hide]

Gerard Graeme, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)10 (+0) 12 (+1)11 (+0)
Skills Investigation +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs

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