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NPC Generator

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Advanced [show]


Nicholas Shipley, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He carries with him a set of pickaxes on his belt, each one with a sapphire on the hilt. His red hair is long and unkept. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is afraid of women and trembles around them

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Insomniac, Shy. Occupation: Merchant

Voice: Tuts and clicks tongue

Attributes [hide]

Nicholas Shipley, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)9 (-1) 13 (+1)12 (+1)
Skills Athletics +5, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1700 sp.


Social Check DCs


Manfred Yardley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He wears a faded coat and loose pants complete with broad hat, and his gloved hand is found clutching a warhammer. His blonde hair is matted, messy, and big. His face is covered beneath a completely black helmet.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Manfred is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Manfred was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his brother's freedom.

Motivation: Regain custody of his son.

Flaws: Ugly, Mundane, Insane. Bonds: Family. Occupation: Barrister

Voice: Speaks in third person

Attributes [hide]

Manfred Yardley, Male Human Fighter 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)12 (+1) 12 (+1)16 (+3)
Skills Athletics +1, Survival +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 47000 sp. 1 Minor magic item.


Social Check DCs


Guy Garrick, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is typically in his Fortune-teller uniform. His golden hair is drawn into a tight pony tail with a rose scrunchie. His gray unseeing eyes seem to look past you.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is lazy and tries to find solutions quickly.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He worked as a nervous Fortune-teller and found it very stressful. He struck the Fortune-teller job and began his own company from there.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Persistence. Flaws: Disease, Lazy, Insomniac. Bonds: Job. Occupation: Fortune-teller

Voice: Rhymes sentences (sorry)

Attributes [hide]

Guy Garrick, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)10 (+0) 12 (+1)10 (+0)
Skills Arcana +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1000 sp.


Social Check DCs


Rolf Dayton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears an entirely blue suit with yellow socks and a vest with buckled shoes. His hair is white and very short. His hazel eyes are passionate and lively.

Personality: He is very quiet and rarely speaks above a whisper. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was born on a small isolated farm. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.

Motivation: Further expansion of business; and a deep hatred of dire rats

Flaws: Shy. Bonds: Enemies, Nature, Adventurer, Job. Occupation: Knight

Voice: Breathy voice

Attributes [hide]

Rolf Dayton, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)9 (-1) 16 (+3)11 (+0)
Skills Performance +2, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gerard Hale, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears brown painted combat armor at almost all times. His white hair is unkempt and raggedy. His fierce green eyes like to dwell on things.

Personality: Cocky and sure of himself, he believes he is the best Detective born in the past three hundred years. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in the south to a Detective, Gerard learned a great deal about his mother's area of expertise. His childhood dream was to be a Barkeep, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and human compassion

Flaws: Ugly, Racist. Bonds: Poor, Job. Occupation: Detective

Voice: Aggressive tone

Attributes [hide]

Gerard Hale, Male Human Fighter 4
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 10 (+0)12 (+1) 13 (+1)16 (+3)
Skills Athletics +1, Investigation +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +3

Possessions: 19000 sp. Silver comb with moonstones (100 gp). 1 Minor magic item.


Social Check DCs

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