Cory Clive, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears silk and lounges about seductively. He keeps his silver hair in a pixie cut. His brown unseeing eyes seem to look past you.
Personality: He will rave to anyone who will listen. He takes great joy in being the best Stableman in town.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He helped his mother out around the business and became quite the natural. He became a Stableman soon after.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Gifted. Flaws: Disease, Insane. Bonds: Attractive, Job. Occupation: Stableman
Voice: Raspy
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 16 (+3) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +3
Possessions: 400 gp. Violet garnet (200 gp). Moonstone (50 gp). Violet garnet (200 gp).
Henry Wakefield, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, and carries tridents. He wears his auburn hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. A true patriot, Henry would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now spends his time doing works of charity.
Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Insomniac. Bonds: Military, Mentor. Occupation: Junk Dealer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Draconic
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 4 Alchemist’s fire. 4 Thunderstones.
William Tinley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears light armors faded through time and improper care. He has done his best to style his red hair to look like a famous performer. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: William lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Bather they were divorced and he won custody of their son. He worked as a Carter, and he later adopted a second son.
Motivation: An old rival family wants him found.
Flaws: Antagonistic, Impulsive. Bonds: Attractive, Family. Occupation: Carter
Voice: Pronounces O like U
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 7
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 5 (-3) | 6 (-2) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d8-2, Ranged -1 / 1d8-3, Grapple -2
Possessions: 400 gp.
Hubert Cooper, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He has a large brown mantle and cape that has been intricately interwoven into his red robe. His golden hair and beard is wavy and long. His fierce amber eyes like to dwell on things.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Further he is a bit of a stoner and is frequently out of it.
History: His mother raised him in a mountain cabin. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better kind of golem.
Motivation: Find a way to reverse the transformation of his brother; and obtaining odd cultural human artifacts is his passion
Flaws: Addict. Bonds: Job, Nature, Adventurer, Family. Occupation: Dilettante
Voice: Aggressive tone
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 600 gp.
Nicholas Dumph, Male Human [Permalink]
Personal [hide]
Description: This eastern man wears loose pants and a collared shirt complete with sweater beneath his coat. His clothes are grease stained in places. His brown hair is lengthy. His gray eyes are slightly larger than normal.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He left for the east, certain he would find work there.
Motivation: Regain custody of his son.
Ideals: Gifted. Bonds: Poor, Immigrant, Attractive. Occupation: Merchant
Voice: Hollow voice
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
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