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NPC Generator

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Advanced [show]


Trey Stansfield, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean tan cloak covering his clean studded leather. He has styled his silver hair well, parting it to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Trey was born the youngest of three triplets. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Carter for the past few years.

Motivation: Wants to raise his children well; and he feels threatened by others

Flaws: Fearful. Bonds: Job, Rich, Family. Occupation: Carter

Voice: Pronounces O like U

Attributes [hide]

Trey Stansfield, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)6 (-2) 13 (+1)12 (+1)
Skills Arcana +0, Athletics +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp.


Social Check DCs


Shane Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He enjoys reading and quiet.

History: From birth he was tutored by a cruel and relentless mentor. He dropped out of school before completing his studies. He now travels the world, in search of power and loot.

Motivation: He'd like to take his coworkers down a peg; and he has passion for adventuring and risk

Ideals: Athletic, Logical. Flaws: Shy. Bonds: Mentor, Adventurer, Job. Occupation: Jeweler

Voice: Thin and wheezing

Attributes [hide]

Shane Tewksbury, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 11 (+0)13 (+1) 10 (+0)13 (+1)
Skills Intimidation +3, Religion +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: Brass mug with jade inlays (600 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Everard Winthrop, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. He has done his best to style his chestnut hair to look like a famous performer. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: While he acts the brute, he is far gentler than he would appear. Everard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Guard they were divorced and he won custody of their daughter. He worked as a Stableman, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter

Ideals: Fighting, Gifted. Flaws: Ugly, Hedonist. Bonds: Family. Occupation: Stableman

Voice: growls and snarls, animalistic

Attributes [hide]

Everard Winthrop, Male Human Fighter 4
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)14 (+2) 12 (+1)11 (+0)
Skills Athletics +3, Deception +2
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2

Possessions: 10 pp. Carnelian (30 gp). Peridot (30 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gilbert Hornsby, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His left leg appears badly burned and disfigured. He has no hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He is the product a well kept family trust fund and as such has never really known need. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He's since become an addict/alcoholic.

Motivation: He is greedy; and he has money and likes to spend it

Flaws: Ugly, Addict, Antagonistic. Bonds: Rich. Occupation: Engraver

Voice: Italian accent

Attributes [hide]

Gilbert Hornsby, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 8 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 4 (-3)11 (+0) 5 (-3)9 (-1)
Skills Insight -1, Persuasion +1
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Simple lock. 1 Backpack. 1 Crowbar.


Social Check DCs


Drogo Beckwith, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His golden hair is cut short with large spiked bangs in the front. His green unseeing eyes seem to look past you.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a pair of adventurers, Drogo grew up listening to his father's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and he desires power and/or immortality

Flaws: Ugly, Disease, Antagonistic, Impulsive. Bonds: Adventurer. Occupation: Blacksmith

Voice: Spits and sputters

Attributes [hide]

Drogo Beckwith, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)13 (+1) 15 (+2)16 (+3)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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