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NPC Generator

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Advanced [show]


Diggory Oakley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has done his best to style his black hair to look like a famous performer. He is very pretty but has cold, dead eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Gifted from a young age, Diggory studied abroad. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted martial powers by his dying sister.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Attractive, Criminal record. Occupation: Server

Voice: Italian accent

Attributes [hide]

Diggory Oakley, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)10 (+0) 11 (+0)7 (-2)
Skills Arcana +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Drogo Staurheim, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His clothes are grease stained in places. His red hair is smooth and relatively long. His eyes are likewise blue.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He takes great joy in being the best Laborer in town.

History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Laborer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He inherited the family business which he has now maintained for 3 years.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Entrepeneur. Bonds: Poor, Immigrant, Criminal record, Job. Occupation: Laborer

Voice: Spits words with contempt

Attributes [hide]

Drogo Staurheim, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)14 (+2) 8 (-1)11 (+0)
Skills Nature +4, Persuasion +2
Senses Passive Perception 9
Languages Common, Auran, Halfling
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 29000 cp. Jet (150 gp). 1 Breastplate. 1 Half-Plate. 1 Darkwood Buckler. 1 Chain shirt.


Social Check DCs


Bertram Marlee, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His red hair is matted, messy, and big. His ears are large.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was raised in a white middle class family as the only child. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: Find a way to reverse the transformation of his sister.

Flaws: Ugly, Mundane, Insane. Bonds: Family. Occupation: Mercenary

Voice: Eastern European accent

Attributes [hide]

Bertram Marlee, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)12 (+1) 16 (+3)17 (+3)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Brass mug with jade inlays (100 gp).


Social Check DCs


Robert Abram, Male Human [Permalink]

Personal [hide]

Description: He likes to wear green tank tops with black pants, and carries whips. His auburn hair has been sun bleached extensively. He has a dull look in his brown eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He was born on a small isolated farm. He went to a religious school and was inspired by the priests there in charitable deeds. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Many drow want him driven away; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist. Bonds: Enemies, Nature, Religious. Occupation: Roofer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Robert Abram, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)14 (+2) 11 (+0)10 (+0)
Skills Investigation +4, Persuasion +2
Senses Passive Perception 10
Languages Common, Draconic, Terran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 2400 sp.


Social Check DCs


Frederick Gresham, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears black painted combat armor at almost all times. His silver hair is cut jaggedly and amateurishly. His gray eyes lackadaisically let the world flow into them.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He plays an instrument quite well.

History: When he was but 6 years old his parents immigrated from the east. As a young adult he joined a group advocating for an improvement in Human conditions. He left for the east, certain he would find work there.

Motivation: A strong sense of loyalty to Human people; and to find somewhere to settle down

Ideals: Artistic. Flaws: Mundane, Racist. Bonds: Immigrant. Occupation: Sailor

Voice: Timid voice

Attributes [hide]

Frederick Gresham, Male Human Fighter 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)10 (+0) 13 (+1)12 (+1)
Skills History +3, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs

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