Arnold Snowdon, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is generally shirtless and showing off his tattooed chest. His red hair is styled in orderly dreadlocks. His eyes are likewise hazel. His teeth are white and perfect.
Personality: A deeply religious man he believes everything happens for a reason. He believes the world needs to unite to get rid of goblins once and for all.
History: Arnold was born with his father's beautiful face. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Arnold grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Arnold. He now spends his time doing works of charity.
Motivation: Nothing but the best is good enough for him; and seeks redemption
Ideals: Philantrophist, Impeccable. Bonds: Attractive, Religious, Enemies, Criminal record. Occupation: Bounty Hunter
Voice: Irish accent
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Nicholas Barclay, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man prefers to wear black clothing when he does not wear armor. He has moderate length red hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Prone to second guessing himself, he comes off as nervous. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nicholas fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army; and he has comitted a past crime that haunts him to this day
Ideals: Fighting. Flaws: Shy. Bonds: Immigrant, Military, Criminal record. Occupation: Detective
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 6 (-2) | 17 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Ignan, Elven, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 18000 cp. Jasper (50 gp). Hematite (9 gp). Red garnet (120 gp).
Richard Tatum, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears just a blue suit. His chestnut hair is matted, messy, and big. He tend to wears goggles to shield his eyes.
Personality: He has a massive crush on the younger sibling of the Server who has hired him part-time. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: When he was but 3 years old his parents immigrated from the east. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He left for the east, certain he would find work there.
Motivation: Wants a kiss; and marry his sister to traveling adventurers
Ideals: Optimist. Flaws: Ugly. Bonds: Has a crush, Immigrant, Family. Occupation: Server
Voice: Boston accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 7 (-2) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
John Clare, Male Human [Permalink]
Personal [hide]
Description: He wears a tan top hat and tan clothes. He wears a top hat to cover his moderate length golden hair. His green unseeing eyes seem to look past you.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. The war was a terrible time for him, and John does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: John was raised in a hard working conservative environment. His psionic abilities were realized during a raid on his village. He has set out to sabotage the competition.
Motivation: Sabotage a competitor.
Ideals: Gifted. Flaws: Disease, Antagonistic, Depressed. Bonds: Military, Job. Occupation: Stableman
Voice: Nasally tone
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 8 (-1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp.
Gerard Wilberforce, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing the road beaten gear of a warrior. He keeps his long blonde hair kept up in a rat tail. His eyes, though not visible through his cowl, are green.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Gerard lived on a farm with his mother, near the main road leading to a nearby town. He struck it rich when he found rare goods in large quantities. He now spends his time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Family, Rich. Occupation: Stableman
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp. White opal (700 gp).
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Their contribution stands as a beacon of hope for all adventurers!
