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NPC Generator

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Advanced [show]


Gomory Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He typically wears a sleeveless long coat of deep red leather and dull white iron scale mail, and his gloved hand is found clutching a pickaxe. He has dyed his greying black hair a little too much giving a sharp black color. He has several tiny jet earrings on each ear.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He pushes his goals aggressively. He is also a coward if confronted.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: He is greedy.

Flaws: Shy, Insane, Fearful. Bonds: Rich, Religious. Occupation: Barkeep

Voice: Australian accent

Attributes [hide]

Gomory Hayhurst, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 18 (+4)15 (+2) 14 (+2)15 (+2)
Skills Athletics +0, Medicine +4
Senses Passive Perception 12
Languages Common, Goblin, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 14000 cp. 1 Holy water. 4 Alchemist’s fire. 1 Holy water.


Social Check DCs


Gerard Dryden, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a fine chain shirt which he covers with grey colored cloaks and clothing. His white hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is witty, but his monotone delivery comes off as unnerving He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken from his home at a very young age. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he is greedy

Ideals: Joker, Extrovert. Flaws: Insane. Bonds: Immigrant, Slave. Occupation: Bricklayer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gerard Dryden, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)14 (+2) 13 (+1)12 (+1)
Skills Animal Handling +3, Deception +3
Senses Passive Perception 11
Languages Common, Auran, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1200 sp. Sardonyx (30 gp).


Social Check DCs


Gerald Clapham, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'6" and likes to wear darkened spectacles and heavy clothing, no matter the weather. His golden hair has been sun bleached extensively. His amber eyes dart from person to person to random spaces in the air.

Personality: He is happy with his job as a Adventurer. He turns his eye from what people do, preferring to live and let live. He is lazy and tries to find solutions quickly.

History: Gerald hails from a village terrorized by dire rats. Gerald was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Adventurer. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and expand his business

Flaws: Lazy. Bonds: Job, Enemies, Immigrant, Rich. Occupation: Adventurer

Voice: Old thin voice

Attributes [hide]

Gerald Clapham, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)12 (+1) 13 (+1)12 (+1)
Skills Insight +3, Stealth +5
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Alexandrite (700 gp).


Social Check DCs


Balimaar Gracey, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is well dressed, but even with his fine clothing he looks run-down. His black hair is knotted and matted. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is irascible and easily irritated. He is lazy, self-centered, vain, and jealous.

History: Sold as a small child to a slaver, Balimaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal singing training, and achieved minor success. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he wants to get laid

Ideals: Artistic. Flaws: Ugly, Antagonistic, Selfish. Bonds: Mentor. Occupation: Gardener

Voice: Deep voice with rolling R's

Attributes [hide]

Balimaar Gracey, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 7 (-2)9 (-1) 14 (+2)9 (-1)
Skills Acrobatics +3, Deception +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Pink pearl (160 gp).


Social Check DCs


Shane Thackeray, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is generally well dressed albeit a few years behind the times and is in decent physical shape. He keeps his blonde hair in a flapper bob. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will rave to anyone who will listen. He also has developed a complete distrust of the Locksmith profession.

History: Gifted from a young age, Shane studied abroad. Over the years he perfected his riding and shooting skills. He has drifted from career to career and currently works as a Mason.

Motivation: To be a Locksmith again; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Job, Nature. Occupation: Mason

Voice: Speaks with lips pursed

Attributes [hide]

Shane Thackeray, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)12 (+1) 10 (+0)10 (+0)
Skills History +3, Stealth +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2100 sp. Violet garnet (400 gp). Black pearl (400 gp).


Social Check DCs

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