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Advanced [show]


Roger Easton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He typically wears green cloth garments or leather armor. He is an epitome of beauty. His black hair is styled in orderly dreadlocks. He has gleaming, smiling blue eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: When he was but 7 years old his parents immigrated from the north. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Regain custody of his son; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Secretive. Bonds: Attractive, Immigrant, Criminal record, Family. Occupation: Stylist

Voice: Sighs a lot, exhausted

Attributes [hide]

Roger Easton, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)14 (+2) 15 (+2)7 (-2)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Draconic, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 19000 cp.


Social Check DCs


Kyle Altham, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a large red jacket. He keeps his long blonde hair kept up in a rat tail. This amber eyed northerner is not easily forgotten.

Personality: He is overprotective of those who hire his services. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Kyle was raised in a hard working conservative environment. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to open a new tavern; and he seems to be bored by most things

Ideals: Entrepeneur, Persistence. Flaws: Mundane. Bonds: Guardian, Job. Occupation: Sage

Voice: Spits and sputters

Attributes [hide]

Kyle Altham, Male Human Fighter 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)11 (+0) 5 (-3)12 (+1)
Skills Insight -1, Nature +2
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 30 pp. Hematite (9 gp). Citrine (60 gp). Golden yellow topaz (1100 gp). Golden yellow topaz (1100 gp). 1 Darkwood Shield. 1 Banded mail. 1 Masterwork Light steel shield.


Social Check DCs


Charles Myerscough, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. He has a small bristly mustache and wavy red hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Prone to second guessing himself, he comes off as nervous. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to loving parents in a slum to the east. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.

Motivation: Money/treasure; and he feels that his past leaves him morally obligated to help

Ideals: Extrovert. Flaws: Addict, Shy. Bonds: Attractive, Poor. Occupation: Map Maker

Voice: Strong lisp

Attributes [hide]

Charles Myerscough, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 5 (-3)15 (+2) 13 (+1)9 (-1)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2400 sp. 1 Thunderstones. 3 Antitoxin. 2 Smokesticks.


Social Check DCs


Odo Clayden, Male Human [Permalink]

Personal [hide]

Description: This southern man dresses like a well dressed Adventurer does. His clothes are grease stained in places. He wears his black hair up. He has brown eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Odo was born with his mother's beautiful face. He worked as a nervous Adventurer and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and to be a architect again

Flaws: Antagonistic. Bonds: Job, Poor, Immigrant, Attractive. Occupation: Adventurer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Odo Clayden, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)15 (+2) 15 (+2)12 (+1)
Skills Deception +3, Investigation +4
Senses Passive Perception 12
Languages Common, Auran, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp.


Social Check DCs


Geoffrey Nash, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears tattered old clothes. His whole body is exceptionally muscular. His auburn hair is unkempt and raggedy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is happy with his job as a Barkeep. He turns his eye from what people do, preferring to live and let live. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a poor family in the city he treasured whatever gifts he got. Geoffrey was born on a far southern desert where he grew up under the tutelage of his father, an expert Barkeep. He then took over the family business and is one of the better Barkeep for hire.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Insane. Bonds: Immigrant, Poor, Job. Occupation: Barkeep

Voice: Uses sign language

Attributes [hide]

Geoffrey Nash, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)15 (+2) 12 (+1)12 (+1)
Skills Athletics +3, Deception +3
Senses Passive Perception 11
Languages Common, Abyssal, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs

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