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NPC Generator

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Advanced [show]


Miles Harlan, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'4". He dresses like a well dressed Sage does. With bright golden hair and a scraggly beard. His skin is flawless and his brown eyes scan people very quickly.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Miles was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and expand his business

Flaws: Terse. Bonds: Job, Attractive, Enemies, Poor. Occupation: Sage

Voice: Scratchy, weak

Attributes [hide]

Miles Harlan, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)16 (+3) 14 (+2)14 (+2)
Skills History +5, Insight +4
Senses Passive Perception 12
Languages Common, Goblin, Auran, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2000 sp. White pearl (160 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


John Easton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears just a black suit. His brown hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Abrasive and pushy, he has a hard time making friends. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: John hails from a village terrorized by illithids. He moved from fad to fad and when he turned 15 he discovered writing. After a long history of fighting, John and his spouse have recently divorced.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.

Ideals: Athletic, Impeccable, Artistic. Flaws: Antagonistic. Bonds: Enemies. Occupation: Ruler

Voice: Hollow voice

Attributes [hide]

John Easton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)16 (+3) 15 (+2)8 (-1)
Skills Performance +1, Religion +5
Senses Passive Perception 12
Languages Common, Elven, Goblin, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). Silver comb with moonstones (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs


Hunter Ainsworth, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a pastel shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He sports a long auburn beard, and similarly colored long hair. He has violet eyes and a pastel hat with a grey feather.

Personality: Always inclined to offer people food he seems plenty friendly. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Brilliant and gifted he never wanted to apply himself. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a spy and was forced into it by his family

Ideals: Philantrophist, Gifted. Flaws: Impulsive, Mundane. Bonds: Family. Occupation: Spy

Voice: Farmer accent

Attributes [hide]

Hunter Ainsworth, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)11 (+0) 8 (-1)16 (+3)
Skills Acrobatics +3, Intimidation +5
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +5

Possessions: 2400 sp.


Social Check DCs


Drogo Dumph, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tight fitting clothing which further accentuates his frame. His long auburn hair is drawn into a two foot long braid. His blue eyes dart from person to person to random spaces in the air.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He cannot resist a sob story and will often dote over anyone who has one.

History: Drogo was born in the east. At a young age he loved to build and create. In his 11th year, his parents were killed by a brigands raid, leaving Drogo alone in the world. After a stint in an orphanage, he was adopted. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels the way he acts is they only way to get by in the world; and a deep hatred of brigands

Ideals: Philantrophist, Persistence, Impeccable. Flaws: Sensitive. Bonds: Attractive, Enemies. Occupation: Glassblower

Voice: Sore throat, cough

Attributes [hide]

Drogo Dumph, Male Human Fighter 4
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)14 (+2) 11 (+0)11 (+0)
Skills History +4, Intimidation +2
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Arnold Sydney, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a yellow poncho over his likewise colored trousers and shirt. He has wavy brown hair. His eyes are likewise green.

Personality: Eccentric and domineering, Arnold will drive conversation. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born in the east. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the east, certain he would find work there.

Motivation: He feels that his past leaves him morally obligated to help; and he feels threatened by others

Ideals: Extrovert. Flaws: Fearful. Bonds: Attractive, Immigrant, Criminal record. Occupation: Knight

Voice: Italian accent

Attributes [hide]

Arnold Sydney, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)13 (+1) 12 (+1)14 (+2)
Skills Investigation +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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