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NPC Generator

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Advanced [show]


Jocelyn Benson, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is well dressed, but even with his fine clothing he looks run-down. His black hair is greasy and uncared for. His face is scarred and worn.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town working and never settling down anywhere, but has fallen for a local Apothecary. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's in love; and he has money and likes to spend it

Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Has a crush, Rich. Occupation: Jeweler

Voice: Australian accent

Attributes [hide]

Jocelyn Benson, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)14 (+2) 11 (+0)8 (-1)
Skills Arcana +4, Perception +2
Senses Passive Perception 12
Languages Common, Draconic, Auran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 900 sp. 2 Antitoxin. 1 Alchemist’s fire.


Social Check DCs


Aldous Southey, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is wearing the road beaten gear of a warrior. His black hair is long and unkept. His hazel eyes are passionate and lively.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is obsessed with finding treasure.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Aldous took refuge in the old dungeon and found the beat up scimitar and armor he uses now. He has dedicated himself to building a better trade route.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Stableman

Voice: Sore throat, cough

Attributes [hide]

Aldous Southey, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 7 (-2)8 (-1) 8 (-1)15 (+2)
Skills Performance +4, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Bertram Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a slight overbite and is overall scrawny. He keeps his long chestnut hair kept up in a rat tail. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Bertram hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: A powerful slaver made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother; and wants to open a new tavern

Ideals: Artistic, Fighting. Bonds: Family, Mentor, Job. Occupation: Brewer

Voice: Whispers

Attributes [hide]

Bertram Wordsworth, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)13 (+1) 10 (+0)15 (+2)
Skills Arcana +3, Religion +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 40 pp.


Social Check DCs


Alexandre Ashton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, he is not a threatening figure. His chestnut hair is still thick. He has a dull look in his brown eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is harsh and unforgiving.

History: Born in the north his family was never financially stable. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: Seeks redemption; and he has decided he is irredeemable

Ideals: Justice. Flaws: Antagonistic. Bonds: Poor, Family, Criminal record. Occupation: Herbalist

Voice: Hollow voice

Attributes [hide]

Alexandre Ashton, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)13 (+1) 16 (+3)15 (+2)
Skills Religion +3, Survival +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Adelard Rutherford, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears suspenders and brown workpants. His shirt is grey, and he wears a heavy brown leather apron most of the time. His whole body is exceptionally muscular. His golden hair is matted, messy, and big. He wears an eyepatch.

Personality: His tongue was cut out and he uses sign language. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A freak accident while working with his Sailor mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others.

Flaws: Ugly, Disease, Fearful. Bonds: Immigrant, Religious. Occupation: Marshal

Voice: Low range voice

Attributes [hide]

Adelard Rutherford, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 17 (+3)17 (+3) 11 (+0)12 (+1)
Skills History +5, Persuasion +3
Senses Passive Perception 10
Languages Common, Celestial, Auran, Aquan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2400 sp. 1 Half-Plate.


Social Check DCs

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