Gilbert Graham, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is generally well dressed albeit a few years behind the times. His hair is brown and curly. His brown unseeing eyes seem to look past you.
Personality: A deeply religious man he believes everything happens for a reason. He takes great joy in being the best Ploughman in town.
History: He got into the Ploughman business at a young age. He helped his mother out around the business and became quite the natural. He has worked as a Ploughman like his mother before him.
Motivation: Further expansion of business; and his religion dominates his actions
Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Religious, Job. Occupation: Ploughman
Voice: Soothing and warm
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 15 (+2) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Golden yellow topaz (400 gp).
Rolf Stafford, Male Human [Permalink]
Personal [hide]
Description: 5'1" and lanky with angular features, he is an attractive figure. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is golden and curly. His face is covered beneath a completely black helmet.
Personality: Always inclined to offer people food he seems plenty friendly. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Rolf was born with his father's beautiful face. His first spouse was a Tanner, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Marry his brother to traveling adventurers.
Ideals: Philantrophist. Bonds: Rich, Attractive, Enemies, Family. Occupation: Mortician
Voice: Italian accent
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 12 (+1) | 5 (-3) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 2700 sp. Bloodstone (60 gp).
Cory Atterton, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. His black hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Abrasive and pushy, he has a hard time making friends. Energy wise he seems alert and responsive.
History: Cory was born the youngest of three triplets. He worked as a nervous Locksmith and found it very stressful. He ran away from his former home and has been making his living as a Locksmith for the past few years.
Motivation: To be a Crown-heir again; and a deep hatred of brigands
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Family, Job, Enemies. Occupation: Locksmith
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp.
Kyle Tyndall, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a grey armored body suit, with a simple blue line shooting up and back down. He wears his hair in dreadlocks. His brown eyes are slightly larger than normal.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Energy wise he seems alert and responsive.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He has had some formal painting training, and achieved minor success. He has never given up on his painting dream.
Motivation: Seeks redemption.
Ideals: Justice, Professionalism, Artistic. Flaws: Disease. Occupation: Marshal
Voice: Slurs words
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 7 (-2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: Tiger eye turquoise (14 gp). Chrysoprase (80 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Gerald Garrick, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His skin is fair and his fingers are delicate and long. His chestnut hair is smooth and relatively long. He is baby faced.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is able to fit into much smaller and tighter spaces than normal.
History: Gerald hails from a village terrorized by dire rats. Cursed with unlife at a very young age, Gerald has worked very hard to control his curse. He hasn't been sleeping well lately.
Motivation: Many dire rats want him driven away.
Ideals: Gifted. Flaws: Insomniac, Disease. Bonds: Enemies. Occupation: Butcher
Voice: High pitched and raspy
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 6 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate.
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