Gerald Norton, Male Human [Permalink]
Personal [hide]
Description: This man likes to wear darkened spectacles and heavy clothing, no matter the weather. He is muscular with a powerful set of arms. He wears his black hair up. His eyes are green and catlike.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born on a small isolated farm. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is not mentally stable, and does not behave rationally; and he is greedy
Ideals: Joker. Flaws: Insane, Impulsive. Bonds: Nature, Rich. Occupation: Bather
Voice: Sleepy voice
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Aquan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. Blue quartz (13 gp). Silver pearl (50 gp). Violet garnet (1100 gp). 7 Acid flasks. 1 Holy water. 1 Tanglefoot bags.
Hugh Tatum, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a pastel shirt with thin green vertical stripes and yellow pants. He keeps his golden hair in a flapper bob. His eyes, though not visible through his cowl, are green.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: The child of northern immigrants he idolized his mother. His first spouse was a Marshal, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.
Motivation: Retire the richest man in the north; and doesn't want to be a assassin and was forced into it by his family
Ideals: Fighting, Entrepeneur. Bonds: Immigrant, Family. Occupation: Assassin
Voice: Booming voice
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1100 sp. 1 Half-Plate.
Gerard Brandon, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit men.
History: He comes from a rich eastern family. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now mingles about in high society.
Motivation: He's in love; and wants his loneliness to end
Ideals: Professionalism, Gifted. Bonds: Rich, Attractive, Has a crush, Adventurer. Occupation: Shipwright
Voice: Russian accent
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 12 (+1) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon, Orc
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 37000 sp.
Wymar Benson, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears baggy brown pantaloons and a pastel scarf. His long auburn hair is drawn into a two foot long braid. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He also is a firm believer in the manly ideal.
History: He was born to a criminal king-pin and mafia family A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is a bit of a kleptomaniac; and to prove his worth to the world
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor, Criminal record. Occupation: Barrister
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 7
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Elven
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1
Possessions: 30 pp. Moonstone (20 gp). Black pearl (900 gp). 4 Smokesticks.
Everard Warwick, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He dresses like a well dressed Assassin does. He has a hunchback. He keeps his long silver hair kept up in a rat tail. His eyes are a pleasant blue.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was raised in a mountains tribe. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He became a Assassin soon after.
Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and wants to open a new tavern
Ideals: Passionate, Optimist. Flaws: Ugly. Bonds: Job, Nature. Occupation: Assassin
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Gnome
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
Possessions: 600 gp. 1 Good lock. 1 Silver holy symbol.
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