Heward Tatum, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He is portly but not overly obese. He has styled his white hair well, parting it to the left. His violet eyes dart from person to person.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Heward was born with his mother's beautiful face. He married young, but lost his spouse to drow. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Many drow want him driven away.
Ideals: Joker. Flaws: Depressed. Bonds: Attractive, Enemies, Job. Occupation: Glassblower
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 100 gp. Red-brown spinel (50 gp). 1 Simple lock. 1 Masterwork Artisan’s tools.
Lance Wheatley, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he prefers to wear brown clothing when he does not wear armor. He has done his best to style his blonde hair to look like a famous performer. His gray eyes dart from person to person.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is frequently practicing swordplay.
History: He was born to loving parents in a slum to the south. From his teen years he was always beautiful and desirable, so people have always doted on him. He is searching for what he claims is his rightful reward.
Motivation: His spouse's relatives view him with great suspicion; and to unite with his brother
Ideals: Joker. Bonds: Attractive, Military, Poor, Adventurer, Family. Occupation: Bather
Voice: Jittery and nervous
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 7 (-2) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 100 gp.
Kyle Kelsey, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear flannel. His golden hair is greasy and uncared for. His eyes are hazel and catlike.
Personality: Calm and collected, he is a well trained Spice Merchant. He receives visions of the future at random moments
History: He was born in a small plains village. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He then took over the family business and is one of the better Spice Merchant for hire.
Motivation: To reunite with his old friends; and to be a sellsword again
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Nature, Adventurer. Occupation: Spice Merchant
Voice: Sensual and smooth
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 200 gp. Black pearl (500 gp).
Hubert Digby, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is typically in his Locksmith uniform. With bright brown hair and a scraggly beard. He wears an eyepatch.
Personality: He is very quiet and rarely speaks above a whisper. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in the west to a Locksmith, Hubert learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to have a good time and be beloved; and wants to open a new tavern
Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Job. Occupation: Locksmith
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5
Possessions: 20 pp.
Shane Dayton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man very much looks the part of a Mayor. His hair is short and blonde. His brown eyes are slightly larger than normal.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Cook, but he got bored and became a Mayor. He inherited the family business which he has now maintained for 9 years.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, Impulsive, Disease. Bonds: Job, Poor. Occupation: Mayor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 44000 sp. Red spinel (110 gp). Red-brown spinel (110 gp). Lapis lazuli (12 gp). Rose (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!