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Advanced [show]


Dustin Atherton, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting brown shirt and pants. He wears a wide-brimmed hat to hide his balding. He tend to wears goggles to shield his eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born several months after his father was called into army service. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Dustin took refuge in the ruined castle and found the beat up shortbow and armor he uses now. He's also a talented Scribe, but doesn't like to broadcast it.

Motivation: Several ex partners dislike his way of doing things and want revenge; and balancing his hectic life and new knight responsibilities is difficult

Bonds: Job, Religious, Military, Nature, Enemies. Occupation: Knight

Voice: Pronounces O like U

Attributes [hide]

Dustin Atherton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)14 (+2) 13 (+1)16 (+3)
Skills Athletics +1, Medicine +3
Senses Passive Perception 11
Languages Common, Terran, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp. 3 Antitoxin. 8 Acid flasks.


Social Check DCs


Anselm Clayton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He dresses like a well dressed Laborer does. He has a very tight haircut. His eyes, though not visible through his cowl, are violet.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the north to a Laborer, Anselm learned a great deal about his mother's area of expertise. Anselm was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Anselm decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A rival would like him out of the picture; and he is unsatisfied with his job

Flaws: Insomniac. Bonds: Job, Adventurer, Criminal record. Occupation: Laborer

Voice: Voice breaks

Attributes [hide]

Anselm Clayton, Male Human Fighter 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)15 (+2) 12 (+1)9 (-1)
Skills Persuasion +2, Survival +4
Senses Passive Perception 11
Languages Common, Goblin, Halfling
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 60 pp.


Social Check DCs


Anselm Tattersall, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a lot of dark rich colors, with gold accents. His auburn hair is cut short. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Calm and collected, he is a well trained Baker. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Anselm was born with his father's beautiful face. Like his father and his brother before him, after school he went straight into learning to become a Baker. He inherited the family business which he has now maintained for 14 years.

Motivation: Further expansion of business; and expand his business

Ideals: Joker. Flaws: Addict. Bonds: Attractive, Immigrant, Job. Occupation: Baker

Voice: Speaks like tongue is numb

Attributes [hide]

Anselm Tattersall, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)15 (+2) 12 (+1)13 (+1)
Skills Arcana +4, Insight +3
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 4000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Randal Livingstone, Male Human [Permalink]

Personal [hide]

Description: He wears tan trousers with blue and green striped suspenders. He wears various colorful collared shirts. His hair is cut close to his head. His green eyes are passionate and lively.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a great chef.

History: He served in the navy to pay for his family's outstanding loans. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's attracted to the PC; and to settle down with his crush

Ideals: Optimist, Gifted. Bonds: Military, Adventurer, Has a crush. Occupation: Body Guard

Voice: Soft and mumbly

Attributes [hide]

Randal Livingstone, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)14 (+2) 13 (+1)12 (+1)
Skills Athletics +2, Persuasion +3
Senses Passive Perception 11
Languages Common, Aquan, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. Onyx (30 gp). Freshwater pearl (14 gp).


Social Check DCs


Gomory Oakley, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this western man prefers to wear flannel. He has wavy chestnut hair. He has gleaming, smiling violet eyes.

Personality: He has a massive crush on the younger sibling of the Sage who has hired him part-time. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gomory is combative with any and all who dare try his patience in the slightest.

History: He was born in a small mountains village. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants his loneliness to end.

Ideals: Athletic, Justice. Bonds: Has a crush, Nature, Attractive. Occupation: Sage

Voice: Excited and jittery

Attributes [hide]

Gomory Oakley, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)10 (+0) 12 (+1)12 (+1)
Skills Intimidation +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 40000 sp. 1 Minor magic item.


Social Check DCs

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