Trey Remington, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'5" and prefers to wear black pants and tee shirts. His left hand appears badly burned and disfigured. He wears a broad hat to cover his moderate length auburn hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was raised in a white middle class family as the only child. A few years later when the west was not economically sound they moved to his current location. He hasn't been sleeping well lately.
Motivation: He seems to be bored by most things; and he is content
Flaws: Insomniac, Selfish, Mundane. Bonds: Immigrant. Occupation: Architect
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 12 (+1) | 18 (+4) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Draconic, Terran, Infernal, Elven
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 500 gp. 1 Minor magic item.
Ralf Snape, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He is dressed in a clean blue cloak covering his clean studded leather. His hair is short and black. He wears a mask on his face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a logical person and will generally grow upset if things defy logic and science.
History: Born to a Carter, his mother struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To share knowledge with the world; and human compassion
Ideals: Philantrophist, Logical. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Mason
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
William Dalton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He dresses well, typically a more casual-formal manner. His hair is short and golden. His fierce amber eyes like to dwell on things.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been saving his money to try and buy his brother's freedom.
Motivation: To unite with his brother.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Family, Mentor. Occupation: Architect
Voice: Dark and ominous
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 12 (+1) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
Possessions: Golden yellow topaz (1100 gp). Iolite (40 gp).
Percival Stafford, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a robe, a symbol of death around his neck, and a morningstar on his belt. He has a small bristly mustache and wavy brown hair. His amber eyes dart from person to person.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He would rather hide behind his crafts than deal with other people.
History: Born in a small village he learned the ways of the warrior from his father. He moved from fad to fad and when he turned 15 he discovered singing. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to unite with his brother
Ideals: Fighting, Artistic. Flaws: Ugly, Shy, Disease. Occupation: Fletcher
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Gnoll, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Violet garnet (200 gp). Sard (80 gp). 4 Smokesticks. 2 Alchemist’s fire.
Roland Stratford, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is dressed in earthy colors with a red and brown handkerchief worn on his right side. He has wavy black hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Prone to second guessing himself, he comes off as nervous. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He was an athlete and attended two major summer competitions. He never won. He got away from his former life and has fallen to alcoholism.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.
Ideals: Athletic. Flaws: Addict, Shy, Fearful. Bonds: Religious, Enemies. Occupation: Architect
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 10 (+0) | 18 (+4) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Druidic, Goblin, Ignan, Gnome
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +3
Possessions: 200 gp.
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