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Advanced [show]


Bernard Breeden, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has a moderate pudge and is not very fit. He wears a colorful flower in his white hair. He wears crescent spectacles with a black brim.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is lazy, self-centered, vain, and jealous.

History: Born to a pair of adventurers, Bernard grew up listening to his mother's many stories. A freak accident while working with his Sellsword mother left him crippled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: He's looking for his big break; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Selfish, Disease. Bonds: Attractive, Adventurer. Occupation: Healer

Voice: Speaks like tongue is numb

Attributes [hide]

Bernard Breeden, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 9 (-1)12 (+1) 14 (+2)9 (-1)
Skills Arcana +3, History +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 90 pp.


Social Check DCs


Gunter Dumph, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has black hair. He wears large thick round spectacles.

Personality: He is happy with his job as a Layabout. He turns his eye from what people do, preferring to live and let live. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gunter was born the youngest of three triplets. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Layabout like his mother before him.

Motivation: To reunite with his absent mother; and further expansion of business

Flaws: Ugly. Bonds: Adventurer, Job, Family, Mentor. Occupation: Layabout

Voice: Aggressive tone

Attributes [hide]

Gunter Dumph, Male Human Fighter 5
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 11 (+0)15 (+2) 14 (+2)18 (+4)
Skills Animal Handling +5, History +5
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4

Possessions: 200 gp. Iolite (30 gp). Carnelian (30 gp).


Social Check DCs


Aldous Rayden, Male Human [Permalink]

Personal [hide]

Description: A 6'6" western man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is short and white. His blue eyes are passionate and lively.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Flattery will make him almost putty in your hands.

History: He comes from a rich western family. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Athletic. Flaws: Selfish. Bonds: Rich, Family. Occupation: Blacksmith

Voice: Sounds elderly

Attributes [hide]

Aldous Rayden, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 11 (+0)16 (+3) 13 (+1)15 (+2)
Skills Performance +4, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Auran, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp. Tourmaline (120 gp).


Social Check DCs


Trey Clare, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears baggy brown pantaloons and a black scarf. He has shaved his head bald. He has several tiny sapphire earrings on each ear.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is frequently practicing swordplay.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Trey took refuge in the ruined castle and found the beat up sword and armor he uses now. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Disease. Bonds: Rich, Military, Nature. Occupation: Guard

Voice: Dark and ominous

Attributes [hide]

Trey Clare, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)11 (+0) 18 (+4)13 (+1)
Skills History +2, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 17000 cp.


Social Check DCs


Solomon Redfield, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He typically wears green cloth garments or leather armor. He has dyed his greying white hair a little too much giving a sharp white color. His eyes are blue and he is always smoking a pipe.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He does not believe in violence as a means to an end. He is a dedicated Map Maker but believes his peers are too gung-ho.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Athletic, Pacifist. Flaws: Racist. Bonds: Attractive, Religious. Occupation: Map Maker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Solomon Redfield, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)8 (-1) 12 (+1)5 (-3)
Skills Arcana +1, Intimidation -1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Hourglass. 1 Masterwork manacles.


Social Check DCs

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