Aldous Harrington, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his long auburn hair kept up in a rat tail. He wears crescent spectacles with a black brim.
Personality: He is almost excessively polite to everyone, even when angry. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Sold as a small child to a wizard, Aldous was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has since lost track of the people in his past.
Motivation: To unite with his sister.
Flaws: Shy. Bonds: Family, Mentor, Religious. Occupation: Healer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Abyssal, Celestial
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4
Possessions: 300 gp. 1 Minor magic item.
Guy Peyton, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long chestnut hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His job bores him to no end. He has decided to make it more interesting.
History: He was born to a criminal king-pin and mafia family His father had invested heavily in several trade routes and wanted him to inherit them. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has money and likes to spend it
Flaws: Terse. Bonds: Attractive, Adventurer, Criminal record, Rich. Occupation: Spice Merchant
Voice: Dutch accent
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Druidic, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. 1 Healer’s kit.
Alex Middleton, Male Human [Permalink]
Personal [hide]
Description: He wears bulky yellow painted plate armor. His hair is red and very short. His green unseeing eyes seem to look past you.
Personality: Stoic and calm, he prefers to meditate than take action. He uses divination through singing.
History: Born in the north to a Mercenary, Alex learned a great deal about his mother's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He then took over the family business and is one of the better Mercenary for hire.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Disciplined, Gifted. Flaws: Disease, PTSD. Bonds: Job. Occupation: Mercenary
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 14 (+2) | 17 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Orc, Celestial, Druidic
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 70 pp. Malachite (6 gp). Tourmaline (150 gp). Amber (150 gp).
Dustin Wilberforce, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He is wearing a long, blue, dusty cloak, and his gloved hand is found clutching a ceremonial dagger. With a patchy golden beard and wild golden hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He is the product a well kept family trust fund and as such has never really known need. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a Farmer soon after.
Motivation: He wants to meet his childhood hero; and balancing his hectic life and new farmer responsibilities is difficult
Ideals: Joker. Flaws: Ugly. Bonds: Has a crush, Adventurer, Rich, Job. Occupation: Farmer
Voice: Australian accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
Ernest Mori, Male Human [Permalink]
Personal [hide]
Description: A 6'2" northern man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His red hair is thinning but still full. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Cocky and sure of himself, he believes he is the best Engraver born in the past three hundred years. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He got into the Engraver business at a young age. Like his father and his sister before him, after school he went straight into learning to become a Engraver. He has dedicated himself to building a better world.
Motivation: He desires power and/or immortality.
Bonds: Job, Adventurer. Occupation: Engraver
Voice: Mousy voice
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 15 (+2) | 7 (-2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 200 gp.
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