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Advanced [show]


Gunter Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears tan painted combat armor at almost all times. His tied-back hair is brown. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Cocky and sure of himself, he believes he is the best Stylist born in the past three hundred years. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born in the north, but his parents moved at a very young age to the east. His first spouse was a Map Maker, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He then took over the family business and is one of the better Stylist for hire.

Motivation: He'd like to take his coworkers down a peg; and his relatives are trying to arrange a marriage

Flaws: Insomniac. Bonds: Job, Family, Immigrant. Occupation: Stylist

Voice: Slow speaker

Attributes [hide]

Gunter Copeland, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)13 (+1) 10 (+0)10 (+0)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Simon Tickle, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. His black hair is greasy and uncared for. He tend to wears goggles to shield his eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A powerful necromancer made him what he is. He has had some formal painting training, and achieved minor success. He has never given up on his painting dream.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Gifted, Artistic. Flaws: Ugly. Bonds: Mentor. Occupation: Weaver

Voice: Low and grunting

Attributes [hide]

Simon Tickle, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)16 (+3) 10 (+0)11 (+0)
Skills Arcana +5, Intimidation +2
Senses Passive Perception 10
Languages Common, Undercommon, Gnoll, Aquan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Bertram Milton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He likes to wear red tank tops with brown pants. His black hair is singed and shortened. His fierce brown eyes like to dwell on things.

Personality: Bertram speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is skeptical of what others tell him and is slow to trust.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly, Shy, Disease. Bonds: Rich. Occupation: Unemployed

Voice: Uses sign language

Attributes [hide]

Bertram Milton, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)16 (+3) 12 (+1)12 (+1)
Skills Deception +3
Senses Passive Perception 11
Languages Common, Infernal, Sylvan, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2900 sp.


Social Check DCs


Bernard Norton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a white vest and prefers grey and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his black hair in a pixie cut. His ears are large.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Bernard took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. He has since lost track of the people in his past.

Motivation: To unite with his sister.

Flaws: Ugly, Disease. Bonds: Family, Military, Nature. Occupation: Shepherd

Voice: Australian accent

Attributes [hide]

Bernard Norton, Male Human Fighter 5
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)16 (+3) 13 (+1)13 (+1)
Skills Intimidation +4, Nature +6
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Auran
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 700 gp.


Social Check DCs


Raymond Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair is greasy and uncared for. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Like his father and his brother before him, after school he went straight into learning to become a Mercenary. He then took over the family business and is one of the better Mercenary for hire.

Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult.

Flaws: Ugly. Bonds: Adventurer, Job, Family, Rich. Occupation: Mercenary

Voice: Breathy voice

Attributes [hide]

Raymond Gresham, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)11 (+0) 14 (+2)8 (-1)
Skills Investigation +2, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Rich purple corundum (800 gp). Freshwater pearl (9 gp). Jade (130 gp).


Social Check DCs

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