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Advanced [show]


Tim Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He carries with him a set of maces, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has a small bristly mustache and wavy blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: A skeptical and narcissistic man, Tim's first love is himself. His second love is also himself. He is frequently practicing swordplay.

History: Born in the west to a Dyer, Tim learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is unsatisfied with his job.

Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Military, Job. Occupation: Dyer

Voice: Indian accent

Attributes [hide]

Tim Windsor, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 7
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)5 (-3) 14 (+2)13 (+1) 14 (+2)13 (+1)
Skills History +3, Stealth -1
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 1d10+3, Ranged -1 / 1d10-3, Grapple +3

Possessions: 19000 sp. 1 Minor magic item.


Social Check DCs


Drogo Gyula, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He tends to wear a large green jacket. His tied-back hair is red. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a pair of adventurers, Drogo grew up listening to his mother's many stories. He worked as a nervous Fortune-teller and found it very stressful. In the meantime he has taken over work as a Fortune-teller and occasionally as a mercenary.

Motivation: Expand his business; and he has a rivalry with the church that dominates his actions

Ideals: Professionalism. Flaws: Shy. Bonds: Poor, Adventurer, Job, Religious. Occupation: Fortune-teller

Voice: Sore throat, cough

Attributes [hide]

Drogo Gyula, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)13 (+1) 12 (+1)15 (+2)
Skills Intimidation +4, Survival +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 10000 cp.


Social Check DCs


Odo Wellington, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a moderate pudge and is not very fit. His red hair is heavily combed to the right. His eyes are brown and catlike.

Personality: While he acts the brute, he is far gentler than he would appear. He also is a firm believer in the manly ideal.

History: His mother raised him in a mountain cabin. In his youth he was a Bellfounder, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Impulsive, PTSD. Bonds: Attractive, Nature. Occupation: Tailor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Odo Wellington, Male Human Fighter 4
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 10 (+0)12 (+1) 10 (+0)12 (+1)
Skills Deception +3, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 300 gp. Rich purple corundum (900 gp). Rhodochrosite (15 gp).


Social Check DCs


Everard Winthrop, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tight fitting clothing which further accentuates his frame. With bright chestnut hair and a scraggly beard. He wears large thick round spectacles.

Personality: He can speak with the recently deceased. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day

Ideals: Gifted, Justice. Flaws: Disease. Bonds: Attractive, Immigrant, Criminal record. Occupation: Bounty Hunter

Voice: Uses sign language

Attributes [hide]

Everard Winthrop, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)10 (+0) 11 (+0)11 (+0)
Skills Medicine +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Chad Garrick, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses in black turtlenecks beneath a red coat with black slacks. He wears his chestnut hair up. His eyes are gray.

Personality: He speaks before he thinks and is too direct. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to loving parents in a slum to the west. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Impulsive. Bonds: Poor, Family, Guardian. Occupation: Barber

Voice: Creaky witch voice

Attributes [hide]

Chad Garrick, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)15 (+2) 15 (+2)13 (+1)
Skills Investigation +4, Stealth +3
Senses Passive Perception 12
Languages Common, Terran, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Artisan’s tools. 1 Masterwork Musical instrument. 1 Bullseye lantern.


Social Check DCs

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