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NPC Generator

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Advanced [show]


Cory Davenport, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a robe, a symbol of strength around his neck, and a bow on his belt. His silver hair, when down, is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a minor phobia of water and hates getting wet.

History: He was born into a rich family. From his teen years he was always beautiful and desirable, so people have always doted on him. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Fighting. Flaws: Selfish, Fearful. Bonds: Attractive, Rich. Occupation: Armorer

Voice: American accent

Attributes [hide]

Cory Davenport, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)4 (-3) 9 (-1)14 (+2)
Skills Insight +1, Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Everard Stansfield, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His skin is fair and his fingers are delicate and long. His long white hair reaches down to his waist. He has a tattooed face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He believes the world needs to unite to get rid of goblins once and for all.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Bonds: Enemies, Military, Criminal record. Occupation: Junk Dealer

Voice: Jamaican accent

Attributes [hide]

Everard Stansfield, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 10 (+0)11 (+0) 9 (-1)10 (+0)
Skills History +2, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Silver chalice with lapis lazuli gems (140 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp). Silver comb with moonstones (700 gp).


Social Check DCs


Robert Kenley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears silk and lounges about seductively. His golden hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: This man loves painting and to teach people painting more than just about anything. He enjoys reading and quiet.

History: Robert lived on a farm with his mother, near the main road leading to a nearby town. He has had some formal painting training, and achieved minor success. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to work out more often; and his relatives are trying to arrange a marriage

Ideals: Athletic, Artistic, Logical. Bonds: Attractive, Family. Occupation: Bookbinder

Voice: Draws out vowels

Attributes [hide]

Robert Kenley, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)11 (+0) 13 (+1)14 (+2)
Skills Deception +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2600 sp. 4 Smokesticks. 3 Tanglefoot bags. 3 Holy water.


Social Check DCs


Trym Clive, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a well pressed and immaculate suit (or dress). He wears his golden hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a Shoemaker, his mother struggled to pay the bills. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.

Motivation: He desires power and/or immortality.

Flaws: Insomniac, Shy. Bonds: Job, Poor, Adventurer. Occupation: Sculptor

Voice: Soothing and warm

Attributes [hide]

Trym Clive, Male Human Fighter 4
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)7 (-2) 16 (+3)12 (+1)
Skills Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Gerald Sutton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fancy pastel suit. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. His job bores him to no end. He has decided to make it more interesting.

History: He was born in a small plains village. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerald grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerald. He used his abilities to trick people and travel the world for free.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane. Bonds: Attractive, Immigrant, Criminal record, Adventurer, Nature. Occupation: Unemployed

Voice: Pirate accent

Attributes [hide]

Gerald Sutton, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)16 (+3) 15 (+2)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Goblin, Halfling, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Obsidian (12 gp). Moonstone (40 gp). Eye agate (12 gp).


Social Check DCs

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