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NPC Generator

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Advanced [show]


Percival Harlan, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a faded coat and loose pants complete with wide-brimmed hat. His golden hair is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a minor phobia of water and hates getting wet.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was taken as a slave by a traveling circus and forced to perform He has never given up on his singing dream.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Artistic. Flaws: Fearful. Bonds: Slave. Occupation: Banker

Voice: Dutch accent

Attributes [hide]

Percival Harlan, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 11 (+0)12 (+1) 8 (-1)15 (+2)
Skills Performance +4, Survival +1
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 500 sp.


Social Check DCs


Norman Myerscough, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of morningstars on his belt, each one with a emerald on the hilt. His auburn hair is thinning but still full. His face is covered beneath a completely black helmet.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He also is a firm believer in the manly ideal.

History: He was raised in a white middle class family as the only child. He moved from fad to fad and when he turned 15 he discovered painting. Since then, he has sought to make the best of life.

Motivation: He seems to be bored by most things; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist. Flaws: Impulsive, Mundane. Occupation: Bookbinder

Voice: Slow speaker

Attributes [hide]

Norman Myerscough, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)8 (-1) 16 (+3)15 (+2)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Geoffrey Dalton, Male Human [Permalink]

Personal [hide]

Description: He has a large black mantle and cape that has been intricately interwoven into his yellow robe. He carries with him a set of swords on his belt, each one with a topaz on the hilt. His long golden hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are brown.

Personality: Aggressive, abrasive, and angry, Geoffrey embodies much of what other species detest in the Humans. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Religious, Mentor. Occupation: Assassin

Voice: Loud with bravado

Attributes [hide]

Geoffrey Dalton, Male Human Fighter 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)11 (+0) 16 (+3)14 (+2)
Skills Medicine +5, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 20000 sp. 1 Minor magic item.


Social Check DCs


Arnold Marleigh, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his auburn hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Sold as a small child to a brothel owner, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Rich, Mentor. Occupation: Brewer

Voice: Jamaican accent

Attributes [hide]

Arnold Marleigh, Male Human Fighter 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)8 (-1) 13 (+1)16 (+3)
Skills Acrobatics +5, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5

Possessions: 45000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Patrick Clare, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear white clothing when he does not wear armor. His broad hat is riddled with cuts and holes. His hazel eyes peer out from beneath his broad white hat.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Gifted from a young age, Patrick studied abroad. Brilliant and gifted he never wanted to apply himself. He now travels the world, in search of power and loot.

Motivation: He feels kind of lost in life; and he's looking for his big break

Ideals: Philantrophist, Gifted. Flaws: Ugly, Disease, Depressed. Bonds: Adventurer. Occupation: Cartwright

Voice: Speaks like tongue is numb

Attributes [hide]

Patrick Clare, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)14 (+2) 14 (+2)7 (-2)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Giant, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 800 sp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs

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