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Advanced [show]


Solomon Graeme, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many violet ritualistic tattoos. He usually wears his white robe and has his axe always slung over his shoulder. He has moderate length silver hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in a small village he learned the ways of the warrior from his father. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now owns his own business.

Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult.

Ideals: Joker, Fighting, Impeccable. Flaws: Ugly. Bonds: Job. Occupation: Locksmith

Voice: Loud with bravado

Attributes [hide]

Solomon Graeme, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)10 (+0) 11 (+0)8 (-1)
Skills Acrobatics +5, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +2

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Manfred Acton, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and is wearing the road beaten gear of a warrior. His skin is also unnaturally pale. His hair is short and chestnut. He has several tiny amber earrings on each ear.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Born to a pair of adventurers, Manfred grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He inherited the family business which he has now maintained for 4 years.

Motivation: Expand his business.

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Rich, Job, Adventurer. Occupation: Carter

Voice: Low and grunting

Attributes [hide]

Manfred Acton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)10 (+0) 13 (+1)10 (+0)
Skills Investigation +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Eye agate (8 gp).


Social Check DCs


Aldous Addington, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a dagger, but if one is not available he will default to his club. His brown hair is heavily combed to the left. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has a habit of throwing himself into exceedingly dangerous situations.

History: Sold as a small child to a brothel owner, Aldous was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Aldous and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to prove his worth to the world

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Mentor. Occupation: Sculptor

Voice: Jittery and nervous

Attributes [hide]

Aldous Addington, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)13 (+1) 11 (+0)16 (+3)
Skills Nature +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Dustin Everleigh, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He is well dressed, constantly wearing a black suit, red shirt, and green tie. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He is a great chef.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dustin took refuge in the ruined castle and found the beat up hammer and armor he uses now. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He is not mentally stable, and does not behave rationally; and revenge

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Nature, Enemies. Occupation: Fisher

Voice: Timid voice

Attributes [hide]

Dustin Everleigh, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)8 (-1) 12 (+1)9 (-1)
Skills Acrobatics +2, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. 2 Tanglefoot bags.


Social Check DCs


Miles Berkeley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'3" and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His right hand appears badly burned and disfigured. He wears a small hat to hide his balding. He tend to wears goggles to shield his eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: The child of a Actor, who enjoyed hunting, Miles was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now spends his time doing works of charity.

Motivation: To find somewhere to settle down; and retire the richest man in the east

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Attractive, Nature. Occupation: Marshal

Voice: Dark and ominous

Attributes [hide]

Miles Berkeley, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)6 (-2) 12 (+1)14 (+2)
Skills Acrobatics +5, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +4

Possessions: Just what you see.


Social Check DCs

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