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NPC Generator

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Ralf Shelley, Male Human [Permalink]

Personal [hide]

Description: A 6'0" northern man, he wears baggy blue pantaloons and a green scarf. His auburn hair is knotted and matted. He wears a mask on his face.

Personality: While he acts the brute, he is far gentler than he would appear. He works hard and plays hard.

History: He got into the Barber business at a young age. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He inherited the family business which he has now maintained for 14 years.

Motivation: Wants to open a new tavern; and he is greedy

Ideals: Fighting, Gifted. Flaws: Hedonist. Bonds: Job, Rich. Occupation: Barber

Voice: Pronounces difficult words wrong

Attributes [hide]

Ralf Shelley, Male Human Fighter 4
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)15 (+2) 13 (+1)8 (-1)
Skills Sleight of Hand +6, Survival +3
Senses Passive Perception 11
Languages Common, Druidic, Orc
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Gerard Clapham, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a long, brown, dusty cloak. With a patchy white beard and wild white hair. His half smiles and brown eyes are beguiling and draw you in.

Personality: Always inclined to offer people food he seems plenty friendly. He receives visions of the future at random moments

History: He got into the Animal Trainer business at a young age. There was a wharf not far from home where he often wandered off to fish. He has worked as a Animal Trainer like his mother before him.

Motivation: Expand his business.

Ideals: Philantrophist, Gifted. Bonds: Immigrant, Attractive, Job, Nature. Occupation: Animal Trainer

Voice: Eastern European accent

Attributes [hide]

Gerard Clapham, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 7 (-2)15 (+2) 8 (-1)11 (+0)
Skills Acrobatics +0, Animal Handling +1
Senses Passive Perception 9
Languages Common, Auran, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +1

Possessions: 200 gp. Pink pearl (150 gp). Aquamarine (300 gp).


Social Check DCs


John Marleigh, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He very much looks the part of a Mayor. He has auburn hair. His eyes are gray and catlike.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He feeds upon the attention of others.

History: He was raised in a mountains tribe. His childhood dream was to be a Scribe, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and further expansion of business

Flaws: Insomniac. Bonds: Job, Poor, Attractive, Nature. Occupation: Mayor

Voice: Nasally tone

Attributes [hide]

John Marleigh, Male Human Fighter 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 9 (-1)12 (+1) 12 (+1)12 (+1)
Skills Insight +3, Investigation +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 2 Smokesticks. 6 Acid flasks. 1 Everburning torch. 2 Smokesticks.


Social Check DCs


William Kendall, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his brown hair up in a very large beehive style do. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He never swears and excessively uses polite adverbs when speaking. He would rather hide behind his crafts than deal with other people.

History: Gifted from a young age, William studied abroad. A gifted student he started as a Marshal, but he got bored and became a Brewer. He has worked as a Brewer like his father before him.

Motivation: A need for knowledge about a nearby landmark; and wants to open a new tavern

Ideals: Optimist, Artistic, Gifted. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Brewer

Voice: Low range voice

Attributes [hide]

William Kendall, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)12 (+1) 12 (+1)14 (+2)
Skills History +3, Stealth +2
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 17000 cp. Jasper (40 gp). Golden pearl (160 gp). Amber (160 gp).


Social Check DCs


Gerald Jacobs, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries a battered trident and tarnished scimitar as well. His black hair is styled in orderly dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As long as the job gets done he does not care how it got done.

History: He comes from a rich northern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Fighting, Joker, Professionalism. Bonds: Attractive, Rich. Occupation: Shipwright

Voice: Strong lisp

Attributes [hide]

Gerald Jacobs, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)15 (+2) 9 (-1)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 9
Languages Common, Druidic, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1900 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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