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NPC Generator

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Advanced [show]


Roger Kendall, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a simple white robe with green stripes complete with hood. He wears a small hat to hide his balding. His eyes are violet and he is always smoking a pipe.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He tends to his Shepherd job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business.

Flaws: Mundane. Bonds: Poor, Job, Military, Debt. Occupation: Shepherd

Voice: Excited and jittery

Attributes [hide]

Roger Kendall, Male Human Fighter 5
Medium (5'2") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)11 (+0) 10 (+0)9 (-1)
Skills Performance +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Coombs, Male Human [Permalink]

Personal [hide]

Description: This man wears a white deerstalker hat and white clothes. He is muscular with a powerful set of arms. His hair is long and chestnut with streaks of brown, and is pulled back with small white clips. His beard is brown, braided, and well cared for. He has a tattooed face.

Personality: Abrasive and pushy, he has a hard time making friends. He is a font of random trivia from the lore and stories he has discovered

History: Born to a pair of adventurers, Wymar grew up listening to his father's many stories. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: An old rival family wants him found.

Ideals: Logical. Flaws: Antagonistic. Bonds: Adventurer, Family. Occupation: Bounty Hunter

Voice: Low rumbling, strings words together

Attributes [hide]

Wymar Coombs, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 9 (-1)14 (+2) 13 (+1)18 (+4)
Skills Medicine +3, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Draconic, Elven
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Gerard Tinley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'5" and wears a fancy yellow suit. He wears his chestnut hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is extraordinarily eccentric. As long as the job gets done he does not care how it got done.

History: He was born in a small mountains village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels threatened by others; and he'd like to take his coworkers down a peg

Ideals: Professionalism. Flaws: Insane, Fearful. Bonds: Attractive, Nature, Job. Occupation: Blacksmith

Voice: Russian accent

Attributes [hide]

Gerard Tinley, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)15 (+2) 15 (+2)9 (-1)
Skills Animal Handling +4, Nature +4
Senses Passive Perception 12
Languages Common, Druidic, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Red garnet (50 gp). Red-brown spinel (50 gp). Jasper (50 gp). 1 Half-Plate.


Social Check DCs


Miles Colby, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears suspenders and tan workpants. His shirt is red, and he wears a heavy tan leather apron most of the time. His hair is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: From birth he was tutored by a cruel and relentless mentor. There was a wharf not far from home where he often wandered off to fish. He has never given up on his music dream.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Poor, Slave, Mentor, Nature. Occupation: Gardener

Voice: High pitched, excited

Attributes [hide]

Miles Colby, Male Human Fighter 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)12 (+1) 9 (-1)10 (+0)
Skills Acrobatics +4, Athletics +3
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 200 gp. Zircon (70 gp).


Social Check DCs


Peter Barlow, Male Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is smooth and relatively long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He has a massive crush on the younger sibling of the Unemployed who has hired him part-time. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. Brilliant and gifted he never wanted to apply himself. Days after completing his studies, news broke out that his hometown was attacked by drow. Peter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: His religion dominates his actions.

Ideals: Gifted. Bonds: Attractive, Has a crush, Enemies, Religious. Occupation: Unemployed

Voice: Can't modulate volume

Attributes [hide]

Peter Barlow, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 14 (+2)8 (-1) 10 (+0)16 (+3)
Skills Intimidation +5, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 30 pp.


Social Check DCs

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