Adam Middleton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He dresses like a well dressed Body Guard does. Beneath his clothing is a huge mess of scar tissue. He wears a colorful flower in his auburn hair. This blue eyed southerner is not easily forgotten.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Mason, but he got bored and became a Body Guard. He ran away from his former home and has been making his living as a Body Guard for the past few years.
Motivation: Balancing his hectic life and new Body Guard responsibilities is difficult; and to be a mason again
Ideals: Artistic. Bonds: Job, Slave, Attractive, Rich. Occupation: Body Guard
Voice: Hollow voice
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Alexandrite (200 gp).
Ernest Wilberforce, Male Human [Permalink]
Personal [hide]
Description: A 6'0" southern man, he very much looks the part of a Mayor. His hair is long and blonde with streaks of chestnut, and is pulled back with small tan clips. His beard is chestnut, braided, and well cared for. He wears a mask on his face.
Personality: He is a hateful person. He taunts others and blames them for his problems. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ernest is combative with any and all who dare try his patience in the slightest.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Ernest was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Ernest's father didn't care for him much, and the feeling was mutual. Due to his spouse's obsession with being a Bather they were divorced and he won custody of their daughter. He worked as a Mayor, and he later adopted a second daughter.
Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage
Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Mayor
Voice: Scratchy, weak
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5
Possessions: 20000 cp.
Godfrey Morley, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a black suit, tan shirt, and red tie. He carries with him a set of greatswords on his belt, each one with a emerald on the hilt. He wears his golden hair up. His fair skin shows little sign of his aristocratic breeding.
Personality: While he acts the brute, he is far gentler than he would appear. He invites people to come help in his community garden.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From his teen years he was always beautiful and desirable, so people have always doted on him. He hasn't been sleeping well lately.
Motivation: Money/treasure; and to get a good night's sleep
Ideals: Fighting, Philantrophist. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Cartwright
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp. Malachite (8 gp). Black star sapphire (400 gp). 4 Antitoxin. 1 Everburning torch. 1 Thunderstones.
Hubert Richie, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears a simple blue robe with green stripes complete with hood. He has no hair. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is almost excessively polite to everyone, even when angry. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born on a small isolated farm. He moved out west to avoid the crime he committed. Being a Navigator kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Justice. Flaws: Ugly, Shy. Bonds: Criminal record, Nature. Occupation: Navigator
Voice: Speaks with a cold
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 13000 cp. 1 Superior lock. 1 Climber’s kit. 1 Superior lock.
Drogo York, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. With a patchy red beard and wild red hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. A true patriot, Drogo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: The child of eastern immigrants he idolized his mother. Over the years he perfected his riding and shooting skills. He left for the east, certain he would find work there.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.
Bonds: Attractive, Enemies, Military, Immigrant, Nature. Occupation: Barrister
Voice: Old Prospector
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 1 Thunderstones. 6 Acid flasks. 1 Thunderstones.
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