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Advanced [show]


Lance Tyndall, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His red hair is greasy and uncared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born several months after his father was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Athletic. Flaws: Ugly, Secretive. Bonds: Rich, Military. Occupation: Adventurer

Voice: Uses lots of figures of speech

Attributes [hide]

Lance Tyndall, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)16 (+3) 16 (+3)17 (+3)
Skills Perception +5, Religion +5
Senses Passive Perception 15
Languages Common, Orc, Dwarven, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Anselm Tinley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is dressed in an above average manner, and a wedding ring on his left hand. His hair is short and black. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is overprotective of those who hire his services. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born the only child of a wealthy merchant. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 9 years later his spouse died after the birth of his son. Heartbroken, Anselm never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Retire the richest man in the south; and to protect his home

Ideals: Entrepeneur. Bonds: Attractive, In love, Guardian, Slave. Occupation: Mayor

Voice: Thin and wheezing

Attributes [hide]

Anselm Tinley, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)15 (+2) 14 (+2)13 (+1)
Skills Animal Handling +4, Investigation +4
Senses Passive Perception 12
Languages Common, Aquan, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Solomon Bradford, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears a blue armored body suit, with a simple green line shooting up and back down. He has a hunchback. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has a small toy that he constantly fidgets with.

History: He got into the Priest business at a young age. He was an apprentice working in his father's forge. He struck the Priest job and began his own company from there.

Motivation: To be a Stylist again; and expand his business

Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Job. Occupation: Priest

Voice: Can't modulate volume

Attributes [hide]

Solomon Bradford, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)11 (+0) 11 (+0)13 (+1)
Skills Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Breastplate. 1 Breastplate.


Social Check DCs


Guy Wedgwood, Male Human [Permalink]

Personal [hide]

Description: This western man is typically in his Sailor uniform. His clothes are grease stained in places. He has done his best to style his auburn hair to look like a famous performer. His amber eyes peer out from beneath his feathered violet hat.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his mother's forge. He's also a talented Gardener, but doesn't like to broadcast it.

Motivation: Sabotage a competitor.

Ideals: Optimist, Professionalism. Bonds: Job, Poor, Immigrant. Occupation: Sailor

Voice: Pirate accent

Attributes [hide]

Guy Wedgwood, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)14 (+2) 17 (+3)9 (-1)
Skills Investigation +4, Persuasion +1
Senses Passive Perception 13
Languages Common, Druidic, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3200 sp. Onyx (40 gp).


Social Check DCs


Charles Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his kukri. His red hair is still thick. He has a tattooed face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a ruthless business man, a trait he acquired from his mother.

History: Born in the north to a Glassblower, Charles learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to open a new tavern.

Ideals: Joker, Entrepeneur, Persistence. Bonds: Job. Occupation: Glassblower

Voice: pre-pubescent

Attributes [hide]

Charles Myerscough, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)7 (-2) 14 (+2)18 (+4)
Skills Acrobatics +4, Athletics +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 100 gp. Eye agate (10 gp). 1 Superior lock. 1 Good lock.


Social Check DCs

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