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NPC Generator

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Advanced [show]


Anselm Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing the road beaten gear of a warrior. His hair is cut close to his head. His half smiles and brown eyes are beguiling and draw you in.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is a logical person and will generally grow upset if things defy logic and science.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. From his teen years he was always beautiful and desirable, so people have always doted on him. He now mingles about in high society.

Motivation: To share knowledge with the world.

Ideals: Fighting, Athletic, Logical. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Bellfounder

Voice: Prounounces S like Z

Attributes [hide]

Anselm Wentworth, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)12 (+1) 15 (+2)14 (+2)
Skills Arcana +3, Performance +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Guy Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a brown cloak and cross-gartered black stockings. His long golden hair reaches down to his waist. He tend to wears goggles to shield his eyes.

Personality: He will rave to anyone who will listen. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Brilliant and gifted he never wanted to apply himself. He is untrained/undisciplined, which makes him dangerous.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Joker, Gifted. Flaws: Insane. Bonds: Slave, Criminal record. Occupation: Bounty Hunter

Voice: pre-pubescent

Attributes [hide]

Guy Birkenhead, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)16 (+3) 10 (+0)9 (-1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Aquan, Halfling, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 20 pp.


Social Check DCs


Gilbert Clive, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who has a large white mantle and cape that has been intricately interwoven into his green robe. He wears his auburn hair down. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised in a mountains tribe. He was taken as a slave by a traveling circus and forced to perform He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is currently in port desperately looking for someone to get him out; and he feels kind of lost in life

Ideals: Justice. Flaws: Shy. Bonds: Attractive, Nature, Slave. Occupation: Architect

Voice: Sounds elderly

Attributes [hide]

Gilbert Clive, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 9 (-1)12 (+1) 14 (+2)16 (+3)
Skills Acrobatics +5, Nature +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Chad Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries with him a set of kukris, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His tied-back hair is auburn. His half smiles and brown eyes are beguiling and draw you in.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with his god.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Bonds: Attractive, Job, Religious. Occupation: Apothecary

Voice: Spanish accent

Attributes [hide]

Chad Birkenhead, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)4 (-3) 16 (+3)13 (+1) 17 (+3)15 (+2)
Skills Investigation +3, Perception +5
Senses Passive Perception 15
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 900 sp.


Social Check DCs


Roland Westcott, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, black, dusty cloak. He is muscular with a powerful set of arms. His brown hair is cut jaggedly and amateurishly. His fierce blue eyes like to dwell on things.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a Scribe, his mother struggled to pay the bills. Roland was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Roland decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Dyer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and balancing his hectic life and new dyer responsibilities is difficult

Flaws: Secretive. Bonds: Job, Poor, Criminal record. Occupation: Dyer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Roland Westcott, Male Human Fighter 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)12 (+1) 12 (+1)14 (+2)
Skills Animal Handling +3, Stealth +2
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp.


Social Check DCs

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