Nicholas Paxton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing colorful clothing, dressed as a Sellsword. He has moderate length auburn hair. His fair skin shows little sign of his aristocratic breeding.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and to clean up the streets
Flaws: Emotional. Bonds: Attractive, Enemies, Rich, Guardian. Occupation: Sellsword
Voice: Eastern European accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Giant
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 100 gp.
Don Hadlee, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is wearing colorful clothing, dressed as a Actor. He is an epitome of beauty. His brown hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Cocky and sure of himself, he believes he is the best Actor born in the past three hundred years. He feeds upon the attention of others.
History: He was born the only child of a wealthy merchant. His childhood dream was to be a Bowyer, but he was a colossal failure. He left for the east, certain he would find work there.
Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Entrepeneur, Fighting. Bonds: Attractive, Job, Immigrant. Occupation: Actor
Voice: Spanish accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 24000 cp. 1 Minor magic item.
Norman Barclay, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a yellow vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his yellow boots flare out at the collars. His chestnut hair, when down, is lengthy. His face is covered beneath a completely black helmet.
Personality: He is mildly Human supremacist, though he does not identify as such. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born in the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Wants a kiss; and he would like to get married and retire
Flaws: Racist. Bonds: Rich, Immigrant, Has a crush. Occupation: Bounty Hunter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 60 pp. Sard (70 gp). Blue quartz (6 gp).
Anselm Burton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a brown vest and prefers red and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is heavily combed to the left. This brown eyed northerner is not easily forgotten.
Personality: Anselm hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He does not believe in violence as a means to an end. He is a dedicated Merchant but believes his peers are too gung-ho.
History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. He was an apprentice working in his mother's forge. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is unsatisfied with his job; and he desires power and/or immortality
Ideals: Artistic, Pacifist. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Merchant
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Masterwork Artisan’s tools. 1 Healer’s kit.
Adelard Peyton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a white wide-brimmed hat and white clothes. He has styled his brown hair well, parting it to the left. His gray eyes dart from person to person to random spaces in the air.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Adelard was born in the north. At a young age he loved to build and create. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His spouse's relatives view him with great suspicion; and he desires power and/or immortality
Ideals: Persistence. Flaws: Antagonistic, Fearful. Bonds: Adventurer, Family. Occupation: Spy
Voice: German accent
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 6000 sp. 1 Minor magic item.
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