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NPC Generator

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Advanced [show]


Odo Van Es, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he is wearing colorful clothing, dressed as a Shipwright. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He is very pretty but has cold, dead eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Born in the west to a Shipwright, Odo learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shipwright work with an outfit from a few towns over. Shipwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: An old rival family wants him found; and doesn't want to be a shipwright and was forced into it by his family

Flaws: Depressed, Secretive. Bonds: Attractive, Enemies, Job, Family. Occupation: Shipwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Odo Van Es, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 14 (+2)13 (+1) 13 (+1)8 (-1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Trey Webley, Male Human [Permalink]

Personal [hide]

Description: A 6'1" northern man, he is wearing a long, brown, dusty cloak. His silver hair is knotted and matted. He tend to wears goggles to shield his eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and to pay off his debts

Ideals: Disciplined, Joker. Bonds: Rich, Adventurer, Debt. Occupation: Map Maker

Voice: Aggressive tone

Attributes [hide]

Trey Webley, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)14 (+2) 13 (+1)12 (+1)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 11
Languages Common, Goblin, Terran
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp.


Social Check DCs


Alex Wallace, Male Human [Permalink]

Personal [hide]

Description: He wears a grey vest and prefers violet and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His silver hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.

Personality: He is witty, but his monotone delivery comes off as unnerving He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: From birth he was tutored by a cruel and relentless mentor. A gifted student he started as a Hunter, but he got bored and became a Shepherd. He has worked as a Shepherd like his father before him.

Motivation: He is unsatisfied with his job.

Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Mentor, Job. Occupation: Shepherd

Voice: Mousy voice

Attributes [hide]

Alex Wallace, Male Human Fighter 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)15 (+2) 6 (-2)16 (+3)
Skills Athletics +4, Performance +5
Senses Passive Perception 8
Languages Common, Undercommon, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +5

Possessions: 24000 cp. Gold music box (1000 gp).


Social Check DCs


Alex Atterton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears baggy black pantaloons and a tan scarf. His Stetson hat is riddled with cuts and holes. His eyes are blue and beady.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His father raised him in a mountain cabin. When Alex reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants nothing more than to rejoin the army; and to protect his home

Flaws: Ugly, Secretive. Bonds: Poor, Nature, Military. Occupation: Interpreter

Voice: Complex vocabulary, royal

Attributes [hide]

Alex Atterton, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)11 (+0) 16 (+3)15 (+2)
Skills Arcana +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 500 gp. Violet garnet (200 gp).


Social Check DCs


Arnold Tattersall, Male Human [Permalink]

Personal [hide]

Description: He wears bulky brown painted plate armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. He has dyed his greying golden hair a little too much giving a sharp golden color. His hazel eyes dart from person to person to random spaces in the air.

Personality: His tongue was cut out and he uses sign language. He is obsessed with finding treasure.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now travels the world, in search of power and loot.

Motivation: He is terrified, and will act out of fear; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Disease, Insomniac, Fearful. Bonds: Adventurer. Occupation: Carter

Voice: Speaks with back of mouth

Attributes [hide]

Arnold Tattersall, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 8 (-1)11 (+0) 6 (-2)13 (+1)
Skills Perception +0, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Black opal (900 gp). Red spinel (130 gp).


Social Check DCs

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