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NPC Generator

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Advanced [show]


John Fidget, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, and carries sickles. He has styled his silver hair well, parting it to the left. His face is covered beneath a completely black helmet.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He also hits on women, regardless of circumstances.

History: John hails from a village terrorized by gnolls. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's attracted to the PC; and human compassion

Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Has a crush. Occupation: Bounty Hunter

Voice: Low range voice

Attributes [hide]

John Fidget, Male Human Fighter 4
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)10 (+0) 16 (+3)12 (+1)
Skills Performance +3, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp. Lapis lazuli (4 gp). Aquamarine (1200 gp). Jade (60 gp).


Social Check DCs


Thomas Home, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tight fitting black shirt and pants. His white hair has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.

Personality: He is happy with his job as a Bowyer. He turns his eye from what people do, preferring to live and let live. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He served in the navy to pay for his family's outstanding loans. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Logical. Bonds: Immigrant, Attractive, Job, Military. Occupation: Bowyer

Voice: Draws out vowels

Attributes [hide]

Thomas Home, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)12 (+1) 10 (+0)14 (+2)
Skills History +3, Nature +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2100 sp.


Social Check DCs


Simon Walcott, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a tight black one piece outfit complete with pants, hood, and a cape. He has wavy white hair. His gray eyes are slightly larger than normal.

Personality: He is business-like. He takes instructions and follows them to the letter. He is an amazing painter.

History: He was born in the east, but his parents moved at a very young age to the south. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.

Motivation: An old rival family wants him found; and to unite with his brother

Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Cook

Voice: Dutch accent

Attributes [hide]

Simon Walcott, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)12 (+1) 17 (+3)11 (+0)
Skills History +3, Religion +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1200 sp.


Social Check DCs


Gunter Tenley, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His auburn hair is styled in orderly dreadlocks. His eyes are amber.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is used to getting what he wants. In part because he is a meticulous planner.

History: Gunter was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: To share knowledge with the world; and he is a bit of a kleptomaniac

Ideals: Professionalism, Logical. Bonds: Attractive, Poor, Criminal record. Occupation: Sculptor

Voice: Speaks with lips pursed

Attributes [hide]

Gunter Tenley, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)9 (-1) 12 (+1)16 (+3)
Skills Arcana +1, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. Gold and topaz bottle stopper cork (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp).


Social Check DCs


Gunter Remington, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many pastel ritualistic tattoos. He wears dull black sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case. He has styled his auburn hair well, parting it to the left. He wears round tiny glasses practically rammed into his face.

Personality: Gunter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born at the edge of vast forest. He made a point of taking high paying jobs and getting most of it up front. He inherited the family business which he has now maintained for 11 years.

Motivation: To share knowledge with the world; and obtaining odd cultural human artifacts is his passion

Ideals: Extrovert, Logical. Bonds: Job, Nature, Adventurer. Occupation: Marshal

Voice: Pronounces O like U

Attributes [hide]

Gunter Remington, Male Human Fighter 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)16 (+3) 16 (+3)16 (+3)
Skills Insight +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Gnoll, Abyssal, Auran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp.


Social Check DCs

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