Ernest Winchester, Male Human [Permalink]
Personal [hide]
Description: He wears dull pastel sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Ernest was born the youngest of three triplets. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. By chance he met his brother recently and the two have been together since.
Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day
Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Family, Criminal record. Occupation: Weaver
Voice: Sore throat, cough
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Celestial, Gnoll, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. Banded agate (15 gp). Jasper (50 gp). Golden yellow topaz (900 gp). Citrine (50 gp). 1 Half-Plate. 1 Banded mail.
Kody Westbrook, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a robe, a symbol of the four houses of cards around his neck, and a longsword on his belt. He has a small bristly mustache and wavy chestnut hair. His eyes are likewise brown. His teeth are white and perfect.
Personality: Stoic and calm, he prefers to meditate than take action. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born in a small village he learned the ways of the warrior from his father. From his teen years he was always beautiful and desirable, so people have always doted on him. He has gone from town to town working and never settling down anywhere, but has fallen for a local Butcher. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's attracted to the PC.
Ideals: Fighting, Athletic, Disciplined. Bonds: Attractive, Has a crush. Occupation: Carpenter
Voice: Speaks with a cold
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp. Amethyst (60 gp). Red garnet (60 gp). Citrine (30 gp).
Heward Anderton, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a long, brown cloak. He has a penchant for wearing a ring with an oversized emerald on his left hand. His hair is blonde and curly. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born blind and as such lacked many opportunities for work. His father was a soldier and died while he was still young. Heward was left his father's suit of armor and trained in its use and care. He now owns his own business.
Motivation: He is greedy; and expand his business
Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Rich, Job, Military. Occupation: Junk Dealer
Voice: Voice breaks
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 7 (-2) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Peridot (80 gp). Brown-green garnet (40 gp). Brown-green garnet (40 gp).
Theobald Riley, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many yellow ritualistic tattoos. He is typically in his Marshal uniform. His hair is long and brown with streaks of white, and is pulled back with small black clips. His beard is white, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is able to make almost anything out of random pieces of junk.
History: He got into the Marshal business at a young age. He worked as a nervous Marshal and found it very stressful. He then took over the family business and is one of the better Marshal for hire.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Flaws: Insomniac. Bonds: Job, Attractive, Religious. Occupation: Marshal
Voice: Dark and ominous
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp. 1 Chain shirt. 1 Half-Plate.
Dean Beitz, Male Human [Permalink]
Personal [hide]
Description: A 5'11" northern man, he is wearing a perfectly clean shirt and pair of pants. His chestnut hair is slicked back into a classic pompadour. His fierce amber eyes like to dwell on things.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dean grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dean. He has built up a small fortune and can afford his own way.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Philantrophist, Fighting. Bonds: Attractive, Nature, Rich, Criminal record. Occupation: Blacksmith
Voice: Slow speaker
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Half-Plate.
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