John Lindsay, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears light armors faded through time and improper care. His top hat is riddled with cuts and holes. His eyes are blue and catlike.
Personality: He is irascible and easily irritated. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: John hails from a village terrorized by goblins. In his 15th year, his parents were killed by a goblins raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Someone believes him a fraud; and revenge
Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies. Occupation: Shepherd
Voice: Posh accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 38000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Wymar Deighton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears baggy white pantaloons and a black scarf. His auburn hair is cut short. His face is covered beneath a completely black helmet.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Around other people he will do his best to conceal his emotions and appear jolly.
History: Wymar was born in the west. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He feels the way he acts is they only way to get by in the world; and he is unsatisfied with his job
Ideals: Impeccable, Persistence. Flaws: Ugly, Shy. Occupation: Banker
Voice: Speaks in third person
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 14 (+2) | 9 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp.
Patrick Tattersall, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is renowned for his bright tan suits and hats. His long blonde hair reaches down to his waist. His gray eyes dart from person to person to random spaces in the air.
Personality: This man loves painting and to teach people painting more than just about anything. He is obsessed with his god.
History: Born in a small village he learned the ways of the warrior from his father. He has had some formal painting training, and achieved minor success. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Artistic, Fighting. Bonds: Religious, In love. Occupation: Detective
Voice: Mousy voice
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Peridot (20 gp). Emerald (400 gp).
Guy Fulton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case. His brown hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born at the edge of vast mountains. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He wants to meet his childhood hero; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Impeccable. Flaws: Insane. Bonds: Adventurer, Nature, Criminal record. Occupation: Adventurer
Voice: Draws out vowels
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 20 pp. Black pearl (900 gp). Rose (20 gp). Obsidian (4 gp).
Everard Crawford, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears bulky tan painted plate armor. He keeps his blonde hair in a pixie cut. His half smiles and violet eyes are beguiling and draw you in.
Personality: He speaks before he thinks and is too direct. He believes the world needs to unite to get rid of giants once and for all.
History: He got into the Marshal business at a young age. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He tends to his Marshal job now, and dutifully fulfills any obligations he has.
Motivation: Wants to raise his children well; and he'd like to take his coworkers down a peg
Flaws: Impulsive. Bonds: Attractive, Enemies, Job, Family. Occupation: Marshal
Voice: Posh accent
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Ignan, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 100 gp. Tiger eye turquoise (10 gp). White pearl (130 gp). Tiger eye turquoise (10 gp). Jasper (30 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
