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NPC Generator

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Advanced [show]


Alexandre Ainsley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, black, dusty cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are amber and beady.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the east to a Dyer, Alexandre learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. After a long history of fighting, Alexandre and his spouse have recently divorced.

Motivation: He's in love; and expand his business

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Guardian, Job, Has a crush. Occupation: Dyer

Voice: Shortens vowels

Attributes [hide]

Alexandre Ainsley, Male Human Fighter 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 55 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)13 (+1) 11 (+0)16 (+3)
Skills Insight +3, Investigation +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 600 gp.


Social Check DCs


Theobald Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears dull tan sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. His hair is always cut to a buzz. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has drifted from career to career and currently works as a Architect.

Motivation: His relatives are trying to arrange a marriage; and expand his business

Ideals: Justice. Flaws: Racist. Bonds: Job, Rich, Family. Occupation: Architect

Voice: Mumbles to self between sentences

Attributes [hide]

Theobald Yeardley, Male Human Fighter 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)13 (+1) 15 (+2)10 (+0)
Skills Athletics +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 21000 cp. 1 Minor magic item.


Social Check DCs


Godfrey Rylan, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries with him a set of falchions on his belt, each one with a amber on the hilt. His red hair is drawn into a tight pony tail with a butterfly scrunchie. His ears are large.

Personality: He is witty, but his monotone delivery comes off as unnerving He also has developed a complete distrust of the Adventurer profession.

History: Born in the south to a Brewer, Godfrey learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He's also a talented Adventurer, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Poor, Job. Occupation: Brewer

Voice: Middle-eastern accent

Attributes [hide]

Godfrey Rylan, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)15 (+2) 15 (+2)6 (-2)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Giant, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Bullseye lantern. 1 Silk rope.


Social Check DCs


Guy Colton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Guy was born with his mother's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and his spouse's relatives view him with great suspicion

Ideals: Passionate, Logical, Fighting. Bonds: Attractive. Occupation: Engraver

Voice: German accent

Attributes [hide]

Guy Colton, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 17 (+3)12 (+1) 12 (+1)9 (-1)
Skills Sleight of Hand +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp. 1 Simple lock.


Social Check DCs


Bertram Windsor, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears many layers of old clothing at all times. Beneath his clothing is a huge mess of scar tissue. His golden hair is slicked back into a classic pompadour. He has blue eyes and a violet hat with a pastel feather.

Personality: Cocky and sure of himself, he believes he is the best Tanner born in the past three hundred years. He is obsessed with his god.

History: He was born to loving parents in a slum to the north. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly. Bonds: Poor, Slave, Job, Adventurer, Religious. Occupation: Tanner

Voice: Hollow voice

Attributes [hide]

Bertram Windsor, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)10 (+0) 12 (+1)10 (+0)
Skills Animal Handling +3, Deception +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Chain shirt. 1 Breastplate. 1 Half-Plate.


Social Check DCs

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