Drogo Atterton, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a violet poncho over his likewise colored trousers and shirt. His skin is fair and his fingers are delicate and long. His auburn hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. The war was a terrible time for him, and Drogo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Drogo was born in the north. At a young age he loved to build and create. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life
Ideals: Disciplined, Persistence. Flaws: Insane, Depressed. Bonds: Military. Occupation: Masseuse
Voice: Spits and sputters
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Abyssal, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Aquamarine (900 gp).
Adelard Winchester, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright grey suits and hats. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has wavy golden hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He has always had a great fascination with Human culture. He is a logical person and will generally grow upset if things defy logic and science.
History: Adelard was born the youngest of three triplets. He was an apprentice working in his mother's forge. He struck the Carter job and began his own company from there.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and expand his business
Ideals: Logical. Flaws: Racist. Bonds: Family, Job, Enemies. Occupation: Carter
Voice: Dutch accent
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Clerebold Kimberley, Male Human [Permalink]
Personal [hide]
Description: He wears a black coat over a blue low-cut shirt, and a wide-brimmed hat upon his head. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a skull on it. His auburn hair is knotted and matted. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is lazy and tries to find solutions quickly.
History: Born in a small village he learned the ways of the warrior from his father. He worked as a nervous Locksmith and found it very stressful. He became a Locksmith soon after.
Motivation: He is currently in port desperately looking for someone to get him out; and he is unsatisfied with his job
Ideals: Optimist, Fighting. Flaws: Lazy. Bonds: Job, Slave. Occupation: Locksmith
Voice: Jamaican accent
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 300 gp. 1 Masterwork Musical instrument. 1 Superior lock. 1 Spyglass.
Hunter Clapham, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a worn and beaten armor. His deerstalker hat is riddled with cuts and holes. This green eyed easterner is not easily forgotten.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born the only child of a wealthy merchant. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Human compassion; and retire the richest man in the east
Ideals: Entrepeneur, Logical. Flaws: Ugly, Racist, Impulsive. Occupation: Mercenary
Voice: Aggressive tone
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 15 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp.
Theodoric Stanford, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and is renowned for his bright blue suits and hats. His skin is also unnaturally pale. His tied-back hair is red. His ears are large.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born in the south, but his parents moved at a very young age to the east. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He moves from town to town, unable to find a place to settle.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to reunite with his old friends
Ideals: Disciplined, Joker. Flaws: Ugly. Bonds: Immigrant, Adventurer, Debt. Occupation: Server
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 8 (-1) | 11 (+0) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: Just what you see.
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