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NPC Generator

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Advanced [show]


Randal Deighton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. He wears his black hair up. His fair skin shows little sign of his aristocratic breeding.

Personality: Randal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Attractive, Mentor, Religious. Occupation: Brewer

Voice: Smooth and feminine

Attributes [hide]

Randal Deighton, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 7 (-2)10 (+0) 9 (-1)9 (-1)
Skills Athletics +0, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Alexandre Ansley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he prefers to wear flannel. His black hair is cut short with large spiked bangs in the front. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He uses divination through singing.

History: He was raised in a plains tribe. Alexandre was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Alexandre decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Gifted. Flaws: Cynical. Bonds: Nature, Criminal record. Occupation: Blacksmith

Voice: Creaky witch voice

Attributes [hide]

Alexandre Ansley, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)17 (+3) 9 (-1)16 (+3)
Skills Perception +1, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Sylvan, Halfling, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 900 sp.


Social Check DCs


Ralf Browning, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has moderate length blonde hair. He has brown eyes and a black hat with a tan feather.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a criminal king-pin and mafia family Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has built up a small fortune and can afford his own way.

Motivation: Wishes to resurrect an old love; and his religion dominates his actions

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Religious, Criminal record, In love. Occupation: Adventurer

Voice: Mumbles to self between sentences

Attributes [hide]

Ralf Browning, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 9 (-1)12 (+1) 12 (+1)11 (+0)
Skills Arcana +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 4000 cp. Golden pearl (70 gp). Red-brown spinel (70 gp). Hematite (8 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Conrad Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears white painted combat armor at almost all times. He has a slight overbite and is overall scrawny. His silver hair is slicked back into a classic pompadour. He has gleaming, smiling green eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. The war was a terrible time for him, and Conrad does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Shy, Depressed. Bonds: Military, Rich. Occupation: Engraver

Voice: Prounounces S like Z

Attributes [hide]

Conrad Dayton, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 18 (+4)13 (+1) 15 (+2)12 (+1)
Skills Religion +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Red-brown spinel (70 gp). 1 Average lock.


Social Check DCs


Frederick Mitchell, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. With bright brown hair and a scraggly beard. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He plays an instrument quite well.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often; and to end his boredom

Ideals: Artistic, Athletic. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Body Guard

Voice: Voice breaks

Attributes [hide]

Frederick Mitchell, Male Human Fighter 4
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)14 (+2) 9 (-1)13 (+1)
Skills History +4, Survival +1
Senses Passive Perception 9
Languages Common, Gnoll, Elven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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