Guy Roscoe, Male Human [Permalink]
Personal [hide]
Description: 6'4" and muscular, this eastern man wears a robe, a symbol of strength around his neck, and a longbow on his belt. He has moderate length silver hair. His fierce hazel eyes like to dwell on things.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He enjoys reading and quiet.
History: He was born to a criminal king-pin and mafia family Guy was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Guy decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: A strong sense of loyalty to Human people; and he feels that his past leaves him morally obligated to help
Ideals: Fighting, Athletic, Logical. Flaws: Racist. Bonds: Criminal record. Occupation: Bricklayer
Voice: Pirate accent
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 400 gp.
Aldous Darlington, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. His blonde hair is drawn into a tight pony tail with a cross scrunchie. He wears crescent spectacles with a black brim.
Personality: He is business-like. He takes instructions and follows them to the letter. He always tries to repair and not replace. It was this mentality that drove him into the Barrister business.
History: He was born several months after his father was called into army service. Aldous liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting, Professionalism, Persistence. Bonds: Military, Nature. Occupation: Barrister
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 7 (-2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Trym Westbrook, Male Human [Permalink]
Personal [hide]
Description: This southern man wears a fine chain shirt which he covers with black colored cloaks and clothing. His clothes are grease stained in places. His silver hair is knotted and matted. His fair skin shows little sign of his aristocratic breeding.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. When he's not drinking or sleeping the drinks off, he's doing singing.
History: Born in the south his family was never financially stable. He moved from fad to fad and when he turned 15 he discovered singing. He moves from town to town, unable to find a place to settle.
Motivation: He wants to get laid.
Ideals: Artistic. Flaws: Shy. Bonds: Poor, Immigrant, Attractive. Occupation: Shipwright
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2
Possessions: 400 gp.
Gomory Royal, Male Human [Permalink]
Personal [hide]
Description: 5'8" and lanky with angular features, he is an attractive figure. He is dressed in earthy colors with a grey and brown handkerchief worn on his left side. He wears a top hat to cover his moderate length red hair. His face is covered beneath a completely black helmet.
Personality: He is fixated on the number 66. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He can't help but pocket interesting objects he comes across
History: He is the product a well kept family trust fund and as such has never really known need. A freak accident while working with his Healer mother left him crippled. He now mingles about in high society.
Motivation: He has comitted a past crime that haunts him to this day.
Flaws: Insane, Disease. Bonds: Attractive, Criminal record, Rich. Occupation: Herbalist
Voice: Creaky witch voice
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Druidic, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. 1 Masterwork studded leather.
Don Windsor, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a faded coat and loose pants complete with Stetson hat, he is not a threatening figure. His silver hair is styled in orderly dreadlocks. His thin eyebrows rest above his beady amber eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is frequently practicing swordplay.
History: He was raised in a white middle class family as the only child. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and to find somewhere to settle down
Ideals: Joker. Flaws: Ugly, Mundane, Insane. Bonds: Military. Occupation: Doctor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 200 gp. Red-brown spinel (110 gp).
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