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NPC Generator

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Advanced [show]


Jocelyn Anderton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears an entirely blue suit with white socks and a vest with buckled shoes. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes are passionate and lively.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a small toy that he constantly fidgets with.

History: Jocelyn was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He has set out to sabotage the competition.

Motivation: He is wracked by social anxiety; and money/treasure

Ideals: Impeccable. Flaws: Addict, Fearful. Bonds: Job, Rich. Occupation: Apothecary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Jocelyn Anderton, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)13 (+1) 16 (+3)7 (-2)
Skills Arcana +3, Athletics +2
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Miles Harrington, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of magic around his neck, and a halberd on his belt. He carries a battered bow and tarnished halberd as well. His golden hair is heavily combed to the right. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is irascible and easily irritated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A freak accident while working with his Baker mother left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love

Ideals: Fighting. Flaws: Antagonistic, Fearful, Disease. Bonds: In love. Occupation: Navigator

Voice: Gruff and masculine

Attributes [hide]

Miles Harrington, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)14 (+2) 15 (+2)12 (+1)
Skills Performance +3, Survival +4
Senses Passive Perception 12
Languages Common, Auran, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Peter Hamilton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a green costume with the symbols of the sun god on his torso. He wears his blonde hair up. His eyes are gray and beady.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a logical person and will generally grow upset if things defy logic and science.

History: He comes from a rich northern family. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Athletic, Impeccable, Logical. Flaws: Ugly. Bonds: Rich. Occupation: Shoemaker

Voice: pre-pubescent

Attributes [hide]

Peter Hamilton, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 8 (-1)12 (+1) 16 (+3)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Theodoric Reid, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this southern man wears skinny pants and wears a pastel and green robe with the hood down. His golden hair is greasy and uncared for. His gray eyes are passionate and lively.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the south to a Hunter, Theodoric learned a great deal about his mother's area of expertise. From there he went from mercenary job to mercenary job. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A rival would like him out of the picture; and he has decided he is irredeemable

Ideals: Athletic. Flaws: Ugly. Bonds: Adventurer, Job, Criminal record. Occupation: Hunter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Theodoric Reid, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)16 (+3) 14 (+2)12 (+1)
Skills Investigation +5, Survival +4
Senses Passive Perception 12
Languages Common, Aquan, Draconic, Gnome
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Godfrey Kent, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he dresses well, typically a more casual-formal manner. His black hair, when down, is lengthy. He has a dull look in his gray eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Godfrey hails from a village terrorized by dire rats. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He has money and likes to spend it; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Joker. Flaws: Insomniac. Bonds: Attractive, Rich, Enemies. Occupation: Performer

Voice: pre-pubescent

Attributes [hide]

Godfrey Kent, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)6 (-2) 8 (-1)16 (+3)
Skills Deception +5, Investigation +0
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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