Charles Alton, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and does not wear sleeves and tends to eschew shirts when he can avoid it. His skin is also unnaturally pale. His long red hair is drawn into a two foot long braid. His violet eyes dart from person to person.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has all his life been fascinated with music.
History: He got into the Ruler business at a young age. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Job, Criminal record. Occupation: Ruler
Voice: Scratchy, weak
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 18 (+4) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 19000 cp. 1 Minor magic item.
Shane Shelley, Male Human [Permalink]
Personal [hide]
Description: He wears a simple tan robe with white stripes complete with hood, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. He has styled his chestnut hair well, parting it to the right. He tend to wears goggles to shield his eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to open a new tavern; and he has comitted a past crime that haunts him to this day
Ideals: Entrepeneur. Flaws: Shy. Bonds: Rich, Job, Criminal record. Occupation: Assassin
Voice: Loud with bravado
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 5 (-3) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Abyssal, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 200 gp. 1 Masterwork Uncommon Weapon.
Manfred Walcott, Male Human [Permalink]
Personal [hide]
Description: A 6'1" northern man, he wears tattered old clothes. His auburn hair is slicked back into a classic pompadour. His amber eyes are passionate and lively.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born in a small village he learned the ways of the warrior from his father. A freak accident while working with his Priest father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has money and likes to spend it.
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Guardian, Rich. Occupation: Bather
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Goblin
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 17000 cp. 1 Masterwork Artisan’s tools. 1 Masterwork Thieves’ tools. 1 Good lock.
Hubert Wentworth, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a grey poncho over his likewise colored trousers and shirt. His white hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Hubert lived on a farm with his mother, near the main road leading to a nearby town. He helped his mother out around the business and became quite the natural. Due to his spouse's obsession with being a Dyer they were divorced and he won custody of their son. He worked as a Shipwright, and he later adopted a second son.
Motivation: Expand his business; and further expansion of business
Ideals: Disciplined, Extrovert. Bonds: Family, Job, Rich. Occupation: Shipwright
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 8 (-1) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Frederick Winthrop, Male Human [Permalink]
Personal [hide]
Description: An older man who wears brown leather gloves, a brown jacket, and tight pants, he is not a threatening figure. He wears a colorful flower in his chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born to loving parents in a slum to the west. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Insane, Secretive, Antagonistic. Bonds: Attractive, Poor. Occupation: Interpreter
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 10 pp. Moonstone (50 gp). Star ruby (1300 gp). Citrine (50 gp).
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