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NPC Generator

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Advanced [show]


Diggory Berkeley, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is well dressed, but even with his fine clothing he looks run-down. He has styled his auburn hair well, parting it to the right. He is baby faced.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He always tries to repair and not replace. It was this mentality that drove him into the Assassin business.

History: Born in a small village he learned the ways of the warrior from his father. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a merchant again

Ideals: Persistence, Fighting. Flaws: Ugly. Bonds: Job, Slave. Occupation: Assassin

Voice: Speaks through clenched teeth

Attributes [hide]

Diggory Berkeley, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 8 (-1)17 (+3) 8 (-1)16 (+3)
Skills Arcana +5, Insight +1
Senses Passive Perception 9
Languages Common, Celestial, Sylvan, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Kyle Tindall, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He sports a flattop hair cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is irascible and easily irritated. He is obsessed with a lost civilization.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. From his teen years he was always beautiful and desirable, so people have always doted on him. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Unemployed

Voice: Voice breaks

Attributes [hide]

Kyle Tindall, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)12 (+1) 13 (+1)8 (-1)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Balimaar Bing, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears rags and sports a simple walking cane. His head has been shaved. His brown unseeing eyes seem to look past you.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born in the west, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Flaws: Ugly, Disease, Impulsive. Bonds: Poor, Enemies, Immigrant. Occupation: Bricklayer

Voice: American accent

Attributes [hide]

Balimaar Bing, Male Human Fighter 4
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)10 (+0) 4 (-3)13 (+1)
Skills Athletics +3, Intimidation +3
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 5000 sp. 2 Smokesticks. 2 Smokesticks. 1 Alchemist’s fire.


Social Check DCs


Godfrey Cornish, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His long silver hair reaches down to his waist. His half smiles and green eyes are beguiling and draw you in.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the south to a Priest, Godfrey learned a great deal about his father's area of expertise. Godfrey was born on a far southern desert where he grew up under the tutelage of his father, an expert Priest. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is not mentally stable, and does not behave rationally; and he'd like to take his coworkers down a peg

Ideals: Extrovert. Flaws: Insane. Bonds: Attractive, Job, Immigrant. Occupation: Priest

Voice: Complex vocabulary, royal

Attributes [hide]

Godfrey Cornish, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)12 (+1) 14 (+2)16 (+3)
Skills Arcana +3, Religion +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1000 sp. 1 Good lock. 1 Bullseye lantern.


Social Check DCs


Gerard Wellington, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses like a well dressed Miller does. His chestnut hair is still thick. He wears crescent spectacles with a black brim.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is an amazing painter.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.

Motivation: He feels that his past leaves him morally obligated to help; and wants to open a new tavern

Ideals: Gifted. Flaws: Addict. Bonds: Job, Poor, Criminal record. Occupation: Miller

Voice: Low range voice

Attributes [hide]

Gerard Wellington, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)14 (+2) 11 (+0)9 (-1)
Skills Investigation +4
Senses Passive Perception 10
Languages Common, Terran, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Iolite (70 gp). Tiger eye turquoise (10 gp). Rhodochrosite (10 gp). 1 Half-Plate. 1 Masterwork studded leather. 1 Chain shirt.


Social Check DCs

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