Arnold Ridley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He tends to wear a tan poncho over his likewise colored trousers and shirt. He has a small bristly mustache and wavy black hair. His green eyes dart from person to person.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is afraid of women and trembles around them
History: Arnold was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Arnold and his spouse have recently divorced.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Ideals: Athletic. Flaws: Antagonistic, Shy. Bonds: Poor, Adventurer. Occupation: Healer
Voice: Sore throat, cough
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 8 (-1) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2600 sp. 1 Half-Plate. 1 Breastplate. 1 Chain shirt.
Everard Astley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who has a large green mantle and cape that has been intricately interwoven into his blue robe. He sports a long black beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.
Personality: Overbrimming with self-confidence, Everard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: The child of a Beggar, who enjoyed hunting, Everard was taken on many hunting expeditions. He has chosen to use the inheritance that was left to him frivolously. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Retire the richest man in the south; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Entrepeneur. Flaws: Secretive. Bonds: Rich, Nature. Occupation: Map Maker
Voice: Strong lisp
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Conrad Atherton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and has the majority of his body covered in plate. He wears a broad hat to hide his balding. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to make people angry or surprised. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Conrad hails from a village terrorized by dire rats. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Many dire rats want him driven away; and several ex partners dislike his way of doing things and want revenge
Flaws: Antagonistic, PTSD. Bonds: Family, Enemies. Occupation: Priest
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 14 (+2) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 1700 sp.
Kyle Beckwith, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He wears a robe, a symbol of magic around his neck, and a bow on his belt. His chestnut hair and beard is wavy and long. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: His mother raised him in a mountain cabin. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.
Motivation: He has decided he is irredeemable.
Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Nature, Criminal record. Occupation: Map Maker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5
Possessions: 300 gp.
Reynard Remington, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He usually wears his blue robe and has his kukri always slung over his shoulder, marred by beers. His auburn hair is smooth and relatively long. His eyes are a pleasant violet.
Personality: He has always had a great fascination with Human culture. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: When he was but 8 years old his parents immigrated from the east. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Reynard's homeland. Reynard decided to take the middle way and become a bodyguard. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Reynard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Human compassion; and expand his business
Ideals: Fighting. Flaws: Ugly, Racist, Impulsive. Bonds: Immigrant. Occupation: Marshal
Voice: Scandinavian accent
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 47 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 17 (+3) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!