Heward Oakes, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red hair is thinning but still full. His eyes are a pleasant blue.
Personality: He is mildly Human supremacist, though he does not identify as such. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Heward was born in the west. At a young age he loved to build and create. He helped his father out around the business and became quite the natural. He has achieved small success as a Architect.
Motivation: To settle down with his crush.
Ideals: Persistence. Flaws: Racist. Bonds: Has a crush, Job. Occupation: Architect
Voice: Slurs words
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 9 (-1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 600 gp. 3 Antitoxin. 2 Thunderstones. 3 Alchemist’s fire.
Drogo Weston, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He wears a blue shirt with thin pastel vertical stripes and white pants. He has a hunchback. He wears his hair in dreadlocks. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a bit of a xeno-phobe, disliking non-Humans.
History: Drogo lived on a farm with his father, near the main road leading to a nearby town. When Drogo reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Since then, he has sought to make the best of life.
Motivation: Marry his brother to traveling adventurers.
Ideals: Optimist. Flaws: Ugly, Racist. Bonds: Family, Military. Occupation: Carter
Voice: Sensual and smooth
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Dustin Oakley, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a violet shirt with thin grey vertical stripes and yellow pants, and is pretty ugly. His blonde hair is drawn into a tight pony tail with a rose scrunchie. His face is covered beneath a completely black helmet.
Personality: Always inclined to offer people food he seems plenty friendly. Energy wise he seems alert and responsive.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and he doesn't get along with people that don't share his tastes
Ideals: Philantrophist, Professionalism, Logical. Flaws: Ugly. Occupation: Bellfounder
Voice: Soothing and warm
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 9 (-1) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 100 gp. Amethyst (160 gp). Black pearl (500 gp). Aquamarine (500 gp). Deep green spinel (160 gp). 1 Minor magic item.
Ralf Kent, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is wearing the road beaten gear of a warrior. He keeps his long black hair kept up in a rat tail. His blue unseeing eyes seem to look past you.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: The child of southern immigrants he idolized his father. A few years later when the east was not economically sound they moved to his current location. He has recently gotten a pet goose that steals things from people.
Motivation: Seeks redemption.
Ideals: Fighting. Flaws: Ugly, Disease, Antagonistic. Bonds: Immigrant, Criminal record. Occupation: Mason
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 5000 cp. Alexandrite (900 gp). Moss agate (9 gp). Brown-green garnet (100 gp). 1 Chain shirt. 1 Buckler. 1 Half-Plate.
Geoffrey Southey, Male Human [Permalink]
Personal [hide]
Description: He wears a white cloak and cross-gartered blue stockings. He has styled his golden hair well, parting it to the left. He tend to wears goggles to shield his eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is lazy and tries to find solutions quickly.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now spends his time doing works of charity.
Motivation: He's repulsed by the PC; and marry his sister to traveling adventurers
Ideals: Gifted, Philantrophist. Flaws: Lazy, Antagonistic. Bonds: Family. Occupation: Spy
Voice: Mousy voice
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 10 (+0) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Draconic, Orc, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
