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NPC Generator

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Advanced [show]


Theodoric Royal, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He has a moderate pudge and is not very fit. He has a brown handlebar mustache and slicked back brown hair. He is baby faced.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: From birth he was tutored by a cruel and relentless mentor. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He's also a talented Sellsword, but doesn't like to broadcast it.

Motivation: To be a Sellsword again.

Flaws: Ugly. Bonds: Job, Slave, Mentor, Criminal record. Occupation: Beggar

Voice: Smooth and feminine

Attributes [hide]

Theodoric Royal, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)12 (+1) 11 (+0)9 (-1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Adam Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft tan waves gently in the breeze. His red hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He works hard and plays hard.

History: He was born to a criminal king-pin and mafia family He struck it rich when he found rare goods in large quantities. He used his abilities to trick people and travel the world for free.

Motivation: He is not mentally stable, and does not behave rationally; and seeks redemption

Ideals: Impeccable. Flaws: Insane, Hedonist. Bonds: Rich, Criminal record. Occupation: Barkeep

Voice: Gruff and masculine

Attributes [hide]

Adam Staurheim, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 9 (-1)16 (+3) 18 (+4)13 (+1)
Skills Deception +3, Medicine +6
Senses Passive Perception 14
Languages Common, Elven, Aquan, Gnome
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 3100 sp. Red spinel (130 gp). Violet garnet (900 gp).


Social Check DCs


Gomory Fidget, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Marshal. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is obsessed with a lost civilization.

History: He comes from a rich eastern family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he has passion for adventuring and risk

Ideals: Optimist, Fighting. Bonds: Attractive, Adventurer, Rich. Occupation: Marshal

Voice: Boston accent

Attributes [hide]

Gomory Fidget, Male Human Fighter 5
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)8 (-1) 13 (+1)15 (+2)
Skills Acrobatics +6, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +2

Possessions: 600 gp. Aquamarine (300 gp).


Social Check DCs


Patrick Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean tan cloak covering his clean studded leather. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has shaved his head bald. His gray eyes dart from person to person to random spaces in the air.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is able to make almost anything out of random pieces of junk.

History: He comes from a rich western family. He worked as a nervous Ploughman and found it very stressful. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Rich, Job. Occupation: Ploughman

Voice: Hissing voice

Attributes [hide]

Patrick Livingstone, Male Human Fighter 4
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)15 (+2) 10 (+0)13 (+1)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Undercommon, Druidic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 37000 sp.


Social Check DCs


Godfrey Watson, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He likes to wear darkened spectacles and heavy clothing, no matter the weather. Beneath his clothing is a huge mess of scar tissue. His blonde hair is heavily combed to the left. He has amber eyes and a brown hat with a green feather.

Personality: Godfrey wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He can't help but pocket interesting objects he comes across

History: Born in the north to a Shipwright, Godfrey learned a great deal about his mother's area of expertise. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He used his abilities to trick people and travel the world for free.

Motivation: Further expansion of business.

Ideals: Disciplined, Gifted. Bonds: Slave, Criminal record, Job. Occupation: Shipwright

Voice: Boston accent

Attributes [hide]

Godfrey Watson, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)10 (+0) 10 (+0)11 (+0)
Skills Acrobatics +3, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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