Jocelyn Quinton, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively, and he perpetually has his sword ready. His blonde hair is heavily combed to the right. His blue eyes peer out from beneath his Stetson white hat.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Jocelyn and his spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Mentor. Occupation: Priest
Voice: Smoker's lung
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 10 pp.
Randal Coombs, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears suspenders and grey workpants. His shirt is violet, and he wears a heavy grey leather apron most of the time. With a patchy auburn beard and wild auburn hair. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: Confrontational and typically high on some drug or another. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Through the years after Randal was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Randal's father didn't care for him much, and the feeling was mutual. He got away from his former life and has fallen to alcoholism.
Motivation: To get a good night's sleep; and he's repulsed by the pc
Flaws: Ugly, Addict, Antagonistic, Disease, Insomniac. Occupation: Sellsword
Voice: Eastern European accent
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 14 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Goblin, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nicholas Elton, Male Human [Permalink]
Personal [hide]
Description: He wears tan trousers with brown and red striped suspenders. He wears various colorful collared shirts. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears a colorful flower in his chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is frequently practicing swordplay.
History: From birth he was tutored by a cruel and relentless mentor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army
Flaws: Insane, Greedy. Bonds: Attractive, Military, Mentor. Occupation: Masseuse
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 9 (-1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
Possessions: 1000 sp.
Anthony Hallewell, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a weathered and beat up set of banded mail beneath an oversized yellow coat. His white hair is lengthy and is close to two feet long. He has several tiny amber earrings on each ear.
Personality: He is irascible and easily irritated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC; and he feels threatened by others
Flaws: Antagonistic, Fearful, Disease. Bonds: Rich. Occupation: Stableman
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Minor magic item.
Norman Pinkerton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has no hair. He has a dull look in his green eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. As long as the job gets done he does not care how it got done.
History: He was born at the edge of vast mountains. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Architect job and began his own company from there.
Motivation: He loathes his own lifestyle.
Ideals: Professionalism. Flaws: Ugly, Depressed. Bonds: Rich, Nature, Job. Occupation: Architect
Voice: Dark and ominous
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 200 gp. Zircon (30 gp). Deep green spinel (110 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!