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Advanced [show]


Heward Kendal, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears dull tan sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: Heward is depressed about a lot of things. He tends to be a nihilist. His job bores him to no end. He has decided to make it more interesting.

History: Heward was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Ugly, Depressed. Bonds: Adventurer, Criminal record, Poor. Occupation: Hunter

Voice: Soft and melodious

Attributes [hide]

Heward Kendal, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)14 (+2) 11 (+0)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 10
Languages Common, Goblin, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Richard Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears loose pants and a collared shirt complete with sweater beneath his coat. He has a very tight haircut. His eyes are green and beady.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Sold as a small child to a brothel owner, Richard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Mentor, Criminal record. Occupation: Carter

Voice: Low range voice

Attributes [hide]

Richard Pinkerton, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)16 (+3) 14 (+2)10 (+0)
Skills Nature +5, Religion +5
Senses Passive Perception 12
Languages Common, Sylvan, Celestial, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Iolite (50 gp). Rhodochrosite (8 gp).


Social Check DCs


Percival Myerscough, Male Human [Permalink]

Personal [hide]

Description: This man typically wears brown cloth garments or leather armor, and sports empty pouches on his belt. He wears a deerstalker hat to hide his balding. His face is covered beneath a completely black helmet.

Personality: Stoic and calm, he prefers to meditate than take action. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born several months after his father was called into army service. He was an athlete and attended two major summer competitions. He never won. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to work out more often.

Ideals: Disciplined, Opinionated, Athletic. Bonds: Military. Occupation: Armorer

Voice: Breathy voice

Attributes [hide]

Percival Myerscough, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 8 (-1)8 (-1) 8 (-1)5 (-3)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Patrick Compton, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His head has been shaved. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a pair of adventurers, Patrick grew up listening to his father's many stories. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 6 years.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Fighting, Philantrophist. Flaws: Ugly, Insane. Bonds: Job, Adventurer. Occupation: Carter

Voice: Speaks through clenched teeth

Attributes [hide]

Patrick Compton, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)10 (+0) 14 (+2)12 (+1)
Skills History +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3200 sp. 1 Half-Plate. 1 Masterwork Light wooden shield.


Social Check DCs


Solomon Graham, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His red hair is lengthy. His skin is flawless and his green eyes scan people very quickly.

Personality: Aggressive, abrasive, and angry, Solomon embodies much of what other species detest in the Humans. He is obsessed with finding treasure.

History: Solomon was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Solomon grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Solomon. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A rival would like him out of the picture.

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Poor, Criminal record. Occupation: Dyer

Voice: Loud with bravado

Attributes [hide]

Solomon Graham, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)11 (+0) 9 (-1)13 (+1)
Skills Religion +2, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Violet garnet (500 gp).


Social Check DCs

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