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NPC Generator

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Advanced [show]


Trey Watson, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears many layers of old clothing at all times, and is pretty ugly. His blonde hair is matted, messy, and big. His thin eyebrows rest above his beady hazel eyes.

Personality: Cocky and sure of himself, he believes he is the best Bricklayer born in the past three hundred years. He is obsessed with his god.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's attracted to the PC; and he'd like to take his coworkers down a peg

Flaws: Ugly. Bonds: Poor, Job, Religious, Adventurer, Has a crush. Occupation: Bricklayer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Trey Watson, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)13 (+1) 15 (+2)17 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Moonstone (40 gp).


Social Check DCs


Odo Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His long golden hair reaches down to his waist. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Always inclined to offer people food he seems plenty friendly. He would rather hide behind his crafts than deal with other people.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Odo took refuge in the large cave and found the beat up flail and armor he uses now. He used his abilities to travel the world and help people.

Motivation: Money/treasure; and human compassion

Ideals: Philantrophist, Artistic. Flaws: Addict, Shy. Bonds: Nature. Occupation: Body Guard

Voice: Soft and melodious

Attributes [hide]

Odo Eastoft, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)18 (+4) 12 (+1)17 (+3) 12 (+1)15 (+2)
Skills Deception +4, Investigation +5
Senses Passive Perception 11
Languages Common, Abyssal, Druidic, Goblin
Attacks Melee -1 / 1d8-3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2200 sp.


Social Check DCs


Cory Brady, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a long, violet, dusty cloak. He wears a colorful flower in his silver hair. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: The child of a Jeweler, who enjoyed hunting, Cory was taken on many hunting expeditions. He was taken as a slave by a traveling circus and forced to perform He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and he is currently in port desperately looking for someone to get him out

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Military, Nature, Slave. Occupation: Priest

Voice: Russian accent

Attributes [hide]

Cory Brady, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)15 (+2) 13 (+1)13 (+1)
Skills Arcana +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Druidic, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Norman Ryland, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears many layers of old clothing at all times. His hair is cut close to his head. He has green eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He believes the world needs to unite to get rid of drow once and for all.

History: Gifted from a young age, Norman studied abroad. While studying, he fell in love. They married and had a daughter. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Norman never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Expand his business.

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Enemies, In love. Occupation: Fletcher

Voice: Speaks with back of mouth

Attributes [hide]

Norman Ryland, Male Human Fighter 4
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)10 (+0) 11 (+0)13 (+1)
Skills Deception +3, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Drogo Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of morningstars on his belt, each one with a amethyst on the hilt. He wears a small hat to hide his balding. He has gleaming, smiling blue eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. Drogo is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Drogo has worked very hard to control his curse. He has since lost track of the people in his past.

Motivation: Wants to raise his children well.

Ideals: Entrepeneur, Fighting. Flaws: Antagonistic, Disease. Bonds: Family. Occupation: Dilettante

Voice: Sensual and smooth

Attributes [hide]

Drogo Ainsworth, Male Human Fighter 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 13 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 8 (-1)7 (-2) 6 (-2)13 (+1)
Skills Arcana +0, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 36000 sp. Azurite (8 gp). Chalcedony (70 gp). Black pearl (500 gp). 1 Half-Plate.


Social Check DCs

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